Would you like to react to this message? Create an account in a few clicks or log in to continue.

Navigation

Untitled Document

Log in

I forgot my password

Latest topics

» Website is back open for bussines
Brothers in arms hells highway EmptyWed Sep 24, 2008 2:32 pm by Admin

» movie about islam problematic read and learn more
Brothers in arms hells highway EmptyWed Sep 24, 2008 2:27 pm by Admin

» Last Man Standing
Brothers in arms hells highway EmptyFri Aug 08, 2008 8:54 pm by Admin

» The Dutch Predators
Brothers in arms hells highway EmptyFri Aug 08, 2008 8:53 pm by Admin

» Noise Tank Androids (NTA) ENG
Brothers in arms hells highway EmptyTue Apr 15, 2008 7:37 am by NTAEndar

» istuff great site for free ipods
Brothers in arms hells highway EmptySun Apr 13, 2008 9:41 pm by silenthunter

» I gues some body really hates the red lights... on his 360
Brothers in arms hells highway EmptyThu Apr 10, 2008 4:01 am by NTARelix

» Worst xbox 360 advertisment ever
Brothers in arms hells highway EmptyThu Apr 10, 2008 3:59 am by NTARelix

» Stowebag 360
Brothers in arms hells highway EmptyThu Apr 10, 2008 3:56 am by NTARelix

» hacked?? WTF
Brothers in arms hells highway EmptyThu Apr 10, 2008 3:48 am by NTARelix

» 5 reasons to take firefox instead of IE
Brothers in arms hells highway EmptyThu Apr 10, 2008 3:47 am by NTARelix

» new style
Brothers in arms hells highway EmptyThu Apr 10, 2008 3:42 am by NTARelix

» ASSASIN'S CREED 2 FOOTAGE!
Brothers in arms hells highway EmptyWed Apr 09, 2008 11:40 pm by Admin

» Post Something!!
Brothers in arms hells highway EmptyTue Apr 08, 2008 11:04 pm by NTAEndar

» The Ultimate Gaming PC
Brothers in arms hells highway EmptyMon Mar 31, 2008 2:06 am by Admin

ASSASIN'S CREED 2 FOOTAGE!

Wed Apr 09, 2008 3:25 pm by Admin



Battlefield bad company beta details

Sun Mar 23, 2008 1:11 pm by Admin

March 20, 2008 - There's a multiplayer beta for Battlefield: Bad Company
on the way. Interested? Of course you are. This will be your chance to
give the Frostbite engine and its massively …

Enemy territory: Quake Wars Preview

Thu Mar 20, 2008 9:19 pm by Admin

March 20, 2008 - Wolfenstein 3D, Doom and Quake.
Three consecutive releases for a company, three unique intellectual
properties, and each will benchmark in the history of the first-person
shooter …

Call of Duty 4 Map Pack

Tue Mar 18, 2008 5:31 am by Admin

March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had …

Mass Effect: Bring Down the Sky Impressions (DLC)

Mon Mar 17, 2008 4:30 am by Admin

March 10, 2008 - BioWare released the first round of downloadable content for Mass Effect
today, so we hopped in the Normandy to check out the newest edition to
the galaxy, a nondescript hunk of …


    Brothers in arms hells highway

    Admin
    Admin
    Admin
    Admin


    Number of posts : 501
    Age : 37
    Personalized field : Favourite games
    Personalized field : BioShock
    Personalized field : Ace Combat 6: Fires of Liberation
    Registration date : 2008-02-16

    Brothers in arms hells highway Empty Brothers in arms hells highway

    Post by Admin Fri Feb 22, 2008 7:30 pm

    It was only a few weeks ago when when we saw the latest in the Brothers In Arms series--Hell's Highway--but developer Gearbox Software seems to have already made some gameplay additions to the action strategy title.

    The level being demonstrated by publisher Ubisoft at E3 07 is the same as the one we covered in our extensive May preview--a sample mission in Zon, Holland, where your small team of troopers have to clear German soldiers out of a picturesque town. But while the level was the same, Gearbox head Randy Pitchford did showcase a brand-new feature--a risk indicator that visually shows a player how great the chances are of being hit by enemy fire.

    Pitchford demonstrated the risk indicator in a firefight with some German infantry hiding in a vegetable garden. While ducking behind a low, stone hedge, Pitchford's character could see the Germans hiding behind another hedge several meters away. Pitchford then made his character stand, exposing him to enemy fire. The screen then slowly started to blur, before eventually turning a deep shade of red, indicating a hit from a German bullet wasn't far away.

    But while most of the screen was red, the hedge area Pitchford's character was standing behind stayed crystal clear--Pitchford said this was yet another visual indicator built into Hell's Highway for players to more easily identify where safe areas were in an open firefight.



    The Zon mission was the only playable demo, but Pitchford did give us a sneak peek into some of the game's later levels to demonstrate the varied environments gamers will encounter in Hell's Highway. Pitchford said players will find themselves fighting in towns, cities, large open fields, and on Hell's Highway itself during the course of the game, but within that there would be new types of locations never seen before in a Brothers in Arms game which will give Hell's Highway its own visual signature.

    One new level shown was an exact recreation of the Dutch city of Eindhoven as it was immediately after the German Luftwaffe bombed it in 1944 in retaliation to the Allies' retaking of the city. This level takes place at night, and featured the shattered husks of buildings, many of them still on fire from the recent bombing. German soldiers were roaming in the ruins, taking cover behind destroyed walls and on different storeys of abandoned buildings. The entire scene looked appropriately apocalyptic--everywhere you looked, houses were half demolished, debris was piled, and entire walls were collapsed, exposing the interior of buildings. Pitchford said the team at Gearbox based the Eindhoven in the game on the actual layout of the city as it was in 1944, using old maps and images from British spy planes taken before and after the bombing.

    As well as outdoor areas, Hell's Highway will also feature several indoor levels, which will take up roughly 10 to 15 percent of the game's locations. Another level shown to us by Pitchford was inside an abandoned hospital at night--the interiors were dark for the most past, with the few lit areas done in eerie tones of greens and blues. Debris was strewn everywhere, with hospital trolleys and cabinets used as make-shift barriers in some hallways. The detail Gearbox has put into this environment was quite impressive--the paint on the walls were cracked and peeling, and the carpet and tiles on the floor were in a disheveled state. Again, Gearbox used the actual plans and layout of the real hospital for their game recreation, as Pitchford happily proved by showing us actual photographs of the location as it was in the late 1930s.

    Brothers in Arms Hell's Highway is set for release on the Xbox 360, PC and PS3 before the end of march this year

      Current date/time is Mon May 13, 2024 4:29 am