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» ASSASIN'S CREED 2 FOOTAGE!
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» The Ultimate Gaming PC
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ASSASIN'S CREED 2 FOOTAGE!

Wed Apr 09, 2008 3:25 pm by Admin



Battlefield bad company beta details

Sun Mar 23, 2008 1:11 pm by Admin

March 20, 2008 - There's a multiplayer beta for Battlefield: Bad Company
on the way. Interested? Of course you are. This will be your chance to
give the Frostbite engine and its massively …

Enemy territory: Quake Wars Preview

Thu Mar 20, 2008 9:19 pm by Admin

March 20, 2008 - Wolfenstein 3D, Doom and Quake.
Three consecutive releases for a company, three unique intellectual
properties, and each will benchmark in the history of the first-person
shooter …

Call of Duty 4 Map Pack

Tue Mar 18, 2008 5:31 am by Admin

March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had …

Mass Effect: Bring Down the Sky Impressions (DLC)

Mon Mar 17, 2008 4:30 am by Admin

March 10, 2008 - BioWare released the first round of downloadable content for Mass Effect
today, so we hopped in the Normandy to check out the newest edition to
the galaxy, a nondescript hunk of …


    Section 8

    Admin
    Admin
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    Number of posts : 501
    Age : 38
    Personalized field : Favourite games
    Personalized field : BioShock
    Personalized field : Ace Combat 6: Fires of Liberation
    Registration date : 2008-02-16

    Section 8 Empty Section 8

    Post by Admin Mon Mar 17, 2008 4:25 am

    March 12, 2008 - If you want to make a name for
    yourself in the console sector of the gaming market -- especially the
    Xbox 360 portion -- then you pretty much have to make a first-person
    shooter that's worth more than the weight of its polycarbonate plastic
    (Ed's note: that's the material used to make DVDs). With so many
    first-person shooters already staring eager consumers in the face, and
    with such a relatively high percentage of them being of a high quality,
    times have never been tougher for a fledging game developer to break
    onto the scene. But Texas-based game maker TimeGate is undeterred
    thanks to their latest creation known as Section 8,
    a futuristic FPS that borrows elements from games like Counterstrike
    and Battlefield and puts them into its own unique universe.

    Last week we got an early look at what was being called a
    "pre-pre-alpha" build. Section 8 isn't scheduled to surface on store
    shelves until late 2009, but the groundwork has been laid for what
    sounds like a fun gameplay experience. We were shown pieces of the
    multiplayer in which players are charged with roaming around a huge
    battlefield -- the environment that we were shown stretched for miles
    -- and taking over capture points. We know what you're thinking:
    "Capture points? Again?!" But Section 8 plans to do it with a twist.

    Section 8 Section-8-20080312094339653-000
    Talk about a thick shell.


    Rather than having capture points add to a numerical value, they'll
    instead provide you with a strategic advantage on the battlefield.
    Capturing a radar array will let you scan the battlefield while taking
    over an engineering bay will lessen the cost of vehicles. Hold more
    capture points on the field of play than your opponent and they'll be
    backed into a corner until their only option is skulking away in defeat.

    The story behind Section 8 is centered on two warring factions: the Arm
    of Orion and the EDF. The Arm of Orion is the tyrannical,
    megalomaniacal group hell-bent on taking over the installed government.
    Section 8 is the prized eighth armored infantry division of the EDF,
    and as such it's their job to put a stop to Orion's hopes of conquering
    the land. TimeGate was quick to point out that this is not a massive
    world war but rather an isolated hot spot with the potential to spread
    into something more if you don't put a stop to it.

    Just as with Battlefield before it, Section 8 will have vehicles
    playing a large role in its gameplay. But unlike Battlefield, Section
    8's method of earning these vehicles is based around a monetary system
    where players build their wad of cash by taking down enemies and
    capturing command points. There are massive EDF and Orion ships
    orbiting the planet and they'll be the ones dropping tanks and jetpacks
    to aid you in battle.

    These ships also provide the means for the inventive respawning
    technique used in Section 8. Rather than having players materialize
    from thin air in a base or at one of the capture points TimeGate is
    employing a new system called "burning in." When players die they'll
    have to wait for a certain amount of time before one of the orbiting
    ships can send in reinforcements. At that time you're presented with a
    first-person view of your heavily armored soldier blasting through the
    atmosphere and hurling towards the ground below. The entire map is
    visible as you start your descent with the ground coming more into view
    as you descend. You'll need to time a burst of your jetpack to brace
    your fall or you'll slam onto the field of battle thus removing your
    shields for a time.

    Section 8 Section-8-20080312094327841-000
    The art of burning in.


    Section 8 is another FPS that will make use of character classes to
    allow for different types of players to flourish. The usual suspects
    are all accounted for with assault, sniper, and support classes
    available. Each will have a unique set of gear that can be earned
    through success in-game. You'll get things like a repair tool to fix
    vehicles and hacker tool that will help you capture points faster. We
    were told that there will be some level of persistence with your
    character, but anything beyond that was left up in the air.

    TimeGate is supremely confident in Section 8's ability to turn more
    than a few heads when it releases late next year. So much so that
    they're calling Section 8 2009's first game of the year contender.
    While we'll save such praise until we get to play it for ourselves,
    combining the best elements from stellar titles of the past has
    certainly worked before and can work again. If the developers can put
    together a succinct storyline to go along with its multiplayer
    component (and provide a single-player game that's more than a bot
    match) then the stable of high-quality FPS games may have just gotten a
    bit more crowded.

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