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ASSASIN'S CREED 2 FOOTAGE!

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Battlefield bad company beta details

Sun Mar 23, 2008 1:11 pm by Admin

March 20, 2008 - There's a multiplayer beta for Battlefield: Bad Company
on the way. Interested? Of course you are. This will be your chance to
give the Frostbite engine and its massively …

Enemy territory: Quake Wars Preview

Thu Mar 20, 2008 9:19 pm by Admin

March 20, 2008 - Wolfenstein 3D, Doom and Quake.
Three consecutive releases for a company, three unique intellectual
properties, and each will benchmark in the history of the first-person
shooter …

Call of Duty 4 Map Pack

Tue Mar 18, 2008 5:31 am by Admin

March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had …

Mass Effect: Bring Down the Sky Impressions (DLC)

Mon Mar 17, 2008 4:30 am by Admin

March 10, 2008 - BioWare released the first round of downloadable content for Mass Effect
today, so we hopped in the Normandy to check out the newest edition to
the galaxy, a nondescript hunk of …


    1942 Flies

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    1942 Flies Empty 1942 Flies

    Post by Admin Mon Mar 17, 2008 4:24 am

    March 12, 2008 - Though
    Pac-Man and Donkey Kong kicked off the arcade revolution, it was
    top-down shooters such as Capcom's 1942 that got many hooked on
    videogames in the '80s. Capcom continues the revisitation of its
    classic library with the launch of a downloadable remake of 1942. Set
    to arrive on Xbox Live Marketplace and PlayStation Network this summer,
    1942: Joint Strike
    takes the essence of the original series, slaps on impressive 3D
    graphics and adds 2-player online cooperative play to create a fresh
    take on the 24-year-old game.

    1942: Joint Strike is fundamentally the same game we've seen before.
    It's still a top-down vertical shooter. Only now we get it in true
    widescreen, sans the "arcade bars" so often seen on digital remakes.
    And though the gameplay remains two-dimensional, the visuals are
    actually 3D. 1942 is a gorgeous game, even in its unfinished state.
    Though we saw a few occasions of slowdown, it's certainly a looker that
    is only going to get better over the next few months. Surprisingly, the
    slick new look of 1942 is outdone by the new musical score by Metal
    Gear composer Norihiko Hibinio. It's contemporary, but doesn't feel out
    of place amidst the fast-moving arcade action.



    As a pilot in an "alternate world version" of WWII, your task is simple
    enough: make it to the end of the level without being blown apart by
    enemy planes, tanks, anti-air guns and battleships. It sounds easy
    enough, but there is a constant onslaught of gunfire that forces you to
    deftly maneuver your plane across the screen and perform loop-the-loops
    to avoid being hit.

    Your arsenal begins fairly weak. You'll have your choice of plane and
    starting weapon, but it won't be enough to handle some of the enemies
    that come at you as you progress through a level. As you defeat
    enemies, new weapon options and upgrades scroll down the screen. Grab
    the weapon you prefer and put it to use. Each of the variations is
    effective, from the traditional three-pronged spread shot to the
    powerful laser. Hold the shoot button and you can charge attacks,
    though unless you are blasting some of the larger enemies, powering-up
    attacks tends to be an ineffective strategy. Ultimately it's your skill
    at avoiding shots and tapping the shoot button that will determine if
    you'll make it to the boss at the end of the stage.

    The bosses are massive machines of war. In the first stage of the demo
    you take on the Bodan, a war plane that takes up nearly the entire
    screen. When the Bodan isn't firing off multi-directional missiles,
    it's releasing quadruplets of high-powered mines. The Bodan is somewhat
    of a lightweight boss though (on the default difficulty), but the
    second boss, the Dagmor tank is another story. This mighty tank has a
    deadly missile-spewing main turret and quartet of smaller machinegun
    turrets. It won't go down without a serious fight. The main turret will
    push you to the upper corners of the screen and then the machineguns
    pop out to tag you as you sweep back towards the bottom of the screen.

    Fortunately, Joint Strike supports offline and online cooperatively
    play so that you and a buddy can take on the forces of evil as a team.
    This is where having full widescreen support becomes a plus, as it's
    easier to avoid cluttering the screen with your rain of fire. And as an
    added bonus, once you've powered up the meter by killing some enemies,
    you can perform Joint Strike attacks.



    There are three different Joint Strike attacks, selectable between
    missions. The one we found useful was a chained lightning attack. With
    this tandem strike, you create a line of energy connecting your plane
    with your wingman. Anything that runs through this line of energy takes
    some serious damage. Work together and you can capitalize on the short
    time the strike is in effect. Do your own thing and you'll find the
    joint strikes far less effective.

    Clearly 1942 was built for co-op play. But if you choose to play alone,
    the difficulty scales and you gain a slightly different weapon set to
    make up for the lack of joint strikes. Playing alone just doesn't seem
    that fun -- and besides, that's quite a lot of screen for one plane to
    cover. If you know you're going to have no one to play 1942 with, it
    may be time to invest in some cloning research.

    We've seen a number of arcade games remade as digital downloads. Many
    have failed to properly upgrade the graphics, sound or gameplay. From
    our brief time with 1942: Joint Strike, it doesn't seem developer
    Backbone Entertainment has fallen into this trap. In fact, Joint Strike
    stands out as an example of how to reintroduce an arcade game to a
    modern audience.

    1942: Joint Strike is expected to release simultaneously for XBLA and PSN this summer for $9.99 (800 Microsoft Points).

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