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ASSASIN'S CREED 2 FOOTAGE!

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Battlefield bad company beta details

Sun Mar 23, 2008 1:11 pm by Admin

March 20, 2008 - There's a multiplayer beta for Battlefield: Bad Company
on the way. Interested? Of course you are. This will be your chance to
give the Frostbite engine and its massively …

Enemy territory: Quake Wars Preview

Thu Mar 20, 2008 9:19 pm by Admin

March 20, 2008 - Wolfenstein 3D, Doom and Quake.
Three consecutive releases for a company, three unique intellectual
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Call of Duty 4 Map Pack

Tue Mar 18, 2008 5:31 am by Admin

March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had …

Mass Effect: Bring Down the Sky Impressions (DLC)

Mon Mar 17, 2008 4:30 am by Admin

March 10, 2008 - BioWare released the first round of downloadable content for Mass Effect
today, so we hopped in the Normandy to check out the newest edition to
the galaxy, a nondescript hunk of …


    Bliss Island

    Admin
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    Number of posts : 501
    Age : 38
    Personalized field : Favourite games
    Personalized field : BioShock
    Personalized field : Ace Combat 6: Fires of Liberation
    Registration date : 2008-02-16

    Bliss Island Empty Bliss Island

    Post by Admin Mon Mar 17, 2008 4:06 am

    March 12, 2008 - Let's get this out of the way straight off: There is nothing blissful about Bliss Island.
    It conjures no feelings of relaxation or nirvana. Neither does it have
    anything to do with Ms. Bliss from the early years of Saved by the
    Bell. The sad reality is that Bliss Island is a collection of
    mini-games that range from piss poor to being competitive with free
    internet flash games. Save your 400 Microsoft Points (US $5); this one
    isn't worth your time or money.

    The single-player game takes you on an "adventure" through a series of
    seven mini-games broken into stages, complete with a text intro and
    some budget fireworks at the end of each of the three levels of
    difficulty. If you want, you can also tackle the games individually in
    a challenge mode. The hook that binds each mini-game together is the
    Zwooph, a mythical creature that shoots puffs of air to make clouds.
    Each game uses this air jet concept and some simple physics to create
    puzzles and basic platforming gameplay.



    The mini-games are about as basic as you can get. In fact, you can find
    better alternatives to every one of them on the web for free. One
    involves directing balls of fruit into a creature's mouth. It's about
    as exciting as it sounds. Another is a simple race where slamming on
    the A button to boost continuously through gates is as deep as the game
    gets. There are two platforming levels, one a timed vertical climb and
    the other a top-down affair. The latter also has the added bonus of a
    ridiculously annoying camera, somehow.

    The list is rounded out with a billiards game (knock like-colored balls
    into one another), a take on Space Invaders that involves boosting
    around to take out oncoming bricks of the same color and Cave
    Adventures. This last one is the most interesting, but it isn't much
    more than a more complex version of everyone's favorite helicopter flash game.
    If each mini-game were as interesting as Cave Adventures, there might
    be something worth looking at here. Instead, it's a single bright spot
    in an ill-conceived package.

    Bliss Island Bliss-island-20080312023644213-000
    Cave Adventure is the best of the bunch.

    In
    terms of fun, there's not much here and the presentation and graphics
    are on par with the gameplay. The artwork on the menus and loading
    screens is worse than Saturday morning cartoons from the 1980s and
    there's absolutely nothing done in the game that looks like it is
    taking advantage of the Xbox 360 hardware. The gameplay doesn't even
    run in true HD -- Bliss Island puts a border around the edges. It's
    just as well. The low-res textures would look even worse without the
    borders. The sound effects and music are as cookie-cutter as they come.

    Bliss Island is ostensibly aimed at the casual market with its bright
    visuals and simple design, but even that target is missed thanks to
    aggravating levels of difficultly in the latter stages. There is a
    challenge here for those willing to take it. Playing through the
    adventure will probably take you four or five hours on the first try,
    longer if you want to win all of the medals and achievements.

    There's also a two-player adversarial mode with three game types, one
    of which doesn't have a corollary in the single player game. There's a
    soccer game, a race to collect fruit and a multiplayer version of the
    Brick Invaders game. Winning nets you the praise we all crave with a
    nice "Level Complete" message to signify your success. Alright! Oddly,
    Bliss Island doesn't support any same-screen multiplayer so you'll have
    to hop onto Xbox Live to find an opponent. Closing Comments
    If Bliss Island were a website of free flash games, it would be worthwhile as a distraction. Paying for it is not a good idea.
    IGN Ratings for Bliss Island (X360)





    RatingDescription

    out of 10
    3.0Presentation
    The menu art is bad. The adventure mode is not an adventure.
    4.5Graphics
    The
    game area in Bliss Island is bordered to make up for the
    low-resolution. It also doesn't look as attractive as the title sounds.
    4.0Sound
    Very little work was done to make this game aurally pleasing.
    3.0Gameplay
    Outside of the Cave Adventures mini-game, there isn't anything to like.
    2.0Lasting Appeal
    Nope.
    3.5
    Bad
    OVERALL
    (out of 10 / not an average

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