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    Assault Heroes 2

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    Number of posts : 501
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    Personalized field : Favourite games
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    Registration date : 2008-02-16

    Assault Heroes 2 Empty Assault Heroes 2

    Post by Admin Wed Mar 12, 2008 1:26 am

    March 11, 2008 - You
    know Xbox Live Arcade has hit its stride when sequels to original games
    on the service begin getting announced. Such is the case with Assault
    Heroes, now a legitimate franchise that was born on Live Arcade near
    the end of 2006. Wanako Games hasn't missed a beat and is putting the
    finishing touches on the sequel, preparing to release another dose of
    co-op shooting into the digital download world.

    Assault Heroes 2
    doesn't stray from the core gameplay of the first title. At first
    glance, you might not even notice a difference between the two games at
    all. You'll still battle your way through endless waves of grunts and
    suicide bombers, take on giant mini and main bosses, and scour the
    ground for weapon upgrades. Look a little closer and you'll see that a
    lot has been added and improved. Michael Fahrny, associate producer at
    Sierra Online, told IGN that the team looked closely at forum and focus
    group feedback in order to keep the strong core gameplay intact and
    blow out the features everyone enjoyed.

    Blowing out the game means new and more powerful weapons, interactive
    and destructible environments, hijackable vehicles, improved level
    design and a 30% longer experience. Stages have now been added that
    stray away from the vertical design, creating a path that snakes in all
    directions. The team has also made the stages more three dimensional in
    appearance. One area we saw had the heroes riding on a bridge high
    above water, adding a sense of grandiose perspective. That water, by
    the way, looks very cool and is quite impressive for an XBLA game.

    The prize for the coolest stage shown goes to one that opened with the
    players working through a jungle area. That in itself is pretty
    standard, but Sierra Online added some magic mushrooms onto the playing
    field. These puppies warp your vision, causing things to distort and
    move in and out of focus and alter your controls to make things
    difficult. Don't worry, the mushrooms only make a teasing appearance at
    the beginning of the stage -- the developers aren't interested in
    annoying the player.

    Along with adding some on-foot areas outdoors to mix things up, a
    larger emphasis has also been placed on the underground, on foot areas.
    Dying in these doesn't automatically warp you out to the main world and
    a greater focus has been put on making these areas feel as complete as
    the main game. There's even a new dodge roll move to keep the absence
    of a vehicle from being a death sentence. You'll need it, too, if you
    find yourself on foot with a pink kamikaze Cadillac barreling your way.

    Assault Heroes 2 Assault-heroes-2-20080311101935456-000
    The levels are now designed to look more three dimensional.

    The
    game remains capped at a two player co-op experience. The team looked
    at expanding the number of players to four, but found the screen too
    cluttered for its own good. Even though it is still locked at two
    players, a couple of new features have been added to make the co-op
    game more enjoyable. The first is the option to replay single stages
    co-operatively, rather than having to start from the beginning and work
    your way through the entire game. The team has also made it easier to
    activate the co-op linked weapons. Either player can hit a button to
    begin the strong attack as opposed to the old style where both had to
    engage the power at the same time for it to work.

    At its heart, Assault Heroes 2 is a casual game designed so that
    anybody can pick it up and start blasting. That doesn't mean Wanako has
    forgotten about the hardcore gamer. The three difficulty levels have
    been tuned for the sequel. The easiest setting will be a little more
    friendly while the hardest will take some real talent to survive. Even
    the people who had been playing the game everyday couldn't last too
    long on the hardest setting during our demo.

    Assault Heroes 2 is targeting a Spring 2008 release on Xbox Live Arcade and has already been rated Teen by the ESRB.

      Current date/time is Thu Nov 21, 2024 12:53 pm