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    Condemned 2 bloodshot

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    Condemned 2 bloodshot Empty Condemned 2 bloodshot

    Post by Admin Tue Mar 11, 2008 8:38 pm

    March 11, 2008 - If
    it came down to it, would you be willing to rip your toilet seat off of
    its hinges to beat down a frenzied meth addict? You'd better be
    prepared to answer 'yes' to that question if you're going to take a
    swing at Condemned 2: Bloodshot.
    The sequel to Monolith and SEGA's Xbox 360 launch title returns to the
    seedy underworld for more first-person melee combat with a hint of
    horror. Ok, it's more than a hint. Condemned 2 offers up the same
    formula that made the first game a success and tackles every criticism
    levelled at the franchise with success in most areas. It's not the
    perfect sequel, but it'll do for those of us that found the first a
    refreshing alternative to the standard first-person formula.

    Condemned 2 picks up several months after the first game ended. Ethan
    Thomas, our unlikely hero, has fallen on hard times since leaving his
    job as an SCU agent. The alcoholic stupor he lives in has taken its
    toll and this game finds him battling demons both real and imaginary.
    Things are bad for Mr. Thomas. Not quite Leaving Las Vegas bad, but the
    sauce has become such a part of his life that he can't hold a gun
    steady without first downing a bottle. It's a sad state of affairs, but
    an interesting gameplay mechanic to be sure.



    Against Ethan's will, Condemned 2 drags the protagonist back into
    action. Things start with a search for the missing Van Horn, an old
    friend of Ethan's. As a survival horror game, it should come as no
    surprise that things get crazy fast and the story quickly diverts down
    a supernatural path. The narrative of Condemned: Criminal Origins
    imploded towards the end of the game, leaving many confused as to what
    the ending meant. You won't have that problem with the sequel. The
    story is presented in a more focused manner with cutscenes book ending
    each chapter and an easy to follow tale that continues to unfold as you
    play.

    A focused story is not always a better one. While Condemned 2 starts
    off with a bang, the story is oddly unsatisfying by the end. Perhaps
    this is because Monolith had to at once tie up all of the loose ends
    (of which there were many) of the first game and create a story that
    could stand on its own for people who may have missed the first one. Or
    it may be because some parts of Condemned 2 appear written into the
    story simply because the level designers had a good idea. I'm looking
    at you Magicman. Whatever the reason may be, Condemned 2 doesn't have
    the sense of urgency or power that the first game did.

    Condemned 2 bloodshot Condemned-2-bloodshot-20080310084005357-000
    Time has not been kind to Mr. Thomas.

    Even
    so, the tale does have its high points. There are moments you'll never
    see coming that are very cool and memorable in all the right ways. I'll
    keep this review as spoiler free as possible, but know that Condemned 2
    takes Ethan beyond the city limits into a number of attractive and
    twisted environments.

    Or course, the first Condemned didn't become a moderate hit because of
    the story. It was the unique first-person melee take on the survival
    horror genre that caused it to make a splash. Monolith has taken this
    concept and run with it. The combat system is fleshed out with combos,
    environmental finishers, brutal quick time event special attacks and
    good old fashioned fisticuffs. This is a huge leap up from the first
    game and continues to be a great alternative to traditional
    first-person shooters.

    Like the story, the combat loses its way a tad as the game moves along.
    By the end, you'll have been tossed into a number of situations where
    gunplay takes on too much significance for a game that supposedly isn't
    about shooting. If guns are your thing, you can even unlock a
    first-person shooter mode by completing the game once. Still, nothing
    beats the grotesque satisfaction Condemned 2 provides with its weapons
    of convenience. Toilet seats, bowling balls, broadswords and more are
    all in play and all a great deal of fun to wield or hurl at an oncoming
    lunatic.

    Another area of success is the improved forensics. The crime scene
    investigations are an involved process in the sequel -- you won't
    simply point a tool at a dead body and learn its mysteries. Condemned 2
    requires you to use your noggin. You won't have to pull any Law and
    Order knowledge out (unless you consider Ice-T the brains of the
    operation), but you will be graded on your ability to make observations
    and simple inferences. Occasionally you'll be given a list of questions
    to ask with a somewhat arbitrary "perfect" answer, but on the whole
    this is a great game mechanic and adds to the immersion level quite
    well. There's a bonus to doing well here, too. These investigations,
    along with meeting bonus objectives and finding all of the collectibles
    in a stage, are summed up into one grade that determines how good of an
    upgrade you receive for your job well done.

    A game like Condemned 2 lives and dies on its level of immersion, so
    the new investigative sequences are a nice touch. There are a few small
    things in the game that can bring you out of the creepy spell Condemned
    2 casts. The framerate drops occasionally, though not drastically.
    Object physics also sometimes felt a bit off, or were broken. We saw a
    few weapons and objects hovering impossibly in the air a couple times
    and we're pretty sure that an empty cardboard box on the ground should
    not impede our progress until being swatted out of the way. The
    animations of other people, particularly SCU agents, leave something to
    be desired as well and the load times in between deaths are a little
    too long to keep you engrossed in the dark world. These are small
    gripes though and mostly fade into the background when compared to the
    good things Monolith has done.

    Condemned 2 bloodshot Condemned-2-bloodshot-20080310084004248-000
    Guns?!? Condemned isn't supposed to be about guns!

    With
    all that has been updated, changed and improved in Condemned 2, there
    are some things that haven't changed. That's a good thing since the
    first game had a lot going for it. The sound is as impressive as ever.
    The game makes full use of your 5.1 surround system to keep you on the
    edge of your seat. It should go without saying that the fright effects
    sound great, but Monolith went the extra step here. A simple fistfight
    becomes so much more as the game adds aural effects to the soundtrack
    to complement your actions.

    The graphics look good, particularly the artistic direction, and do
    great service towards creating an aura of fear. And there are many
    genuinely creepy moments in the game. The designers have a fantastic
    grasp of what can, and should, be done with a horror videogame. The
    atmosphere is there with troubling graffiti, oil seeping from the walls
    and ceiling and splashes of strange reddish liquids that can only be
    fluids meant to be kept inside the human body. The goal was to make a
    world gone awry and success was had. I mean, you go to a bowling alley
    in Trenton at one point. Case closed.

    The experience doesn't end when the campaign is over, though the extras
    aren't nearly as strong. First is the Bloodshot Fight Club. These small
    missions are a quick way to hop into some psycho-slaughtering action.
    Each has a specific goal for you to tackle and see how you stack up
    against the online leaderboards. These little arena brawls are a nice
    distraction, but little more than that in the long run.

    Condemned 2 bloodshot Condemned-2-bloodshot-20080310084005920-000
    Ah, now this is a weapon I can get a grip on.

    There's
    also a multiplayer game for up to 8 people online or through system
    link. A first-person melee-centric multiplayer game might sound fun,
    but it isn't all that hot. The deathmatch modes are a confused
    cluster-fudge. There's really only one game type worth playing. It's
    called Crime Scene and it pits a team of crazies against some SCU
    agents. The goal of the afflicted is to prevent the SCU from finding a
    box with a head in it, which they can do by moving the box at any time
    or putting down emitters to mess with the SCU's equipment. Even with
    this fun idea, I can't see the Condemned 2 multiplayer community really
    taking off.
    Closing Comments
    Condemned 2
    doesn't make as big of a splash as its predecessor, but it does
    everything necessary to make a quality sequel. There are more features,
    fan complaints are addressed and it's still as spine tingling as ever.
    The story, though less akin to Swiss cheese than the first one was, is
    not as gripping and the game feels as if it lost its focus in the
    latter stages. As a sequel, the game doesn't have the originality the
    first had going for it and, as such, the shortcomings are more
    noticeable. The gameplay improvements are strong enough to overshadow
    these for the most part and you're still left with a wild ride.

    IGN Ratings for Condemned 2: Bloodshot (X360)



    RatingDescription

    out of 10
    8.0Presentation
    The story isn't too satisfying, but the atmosphere is excellent.
    8.0Graphics
    The artistic direction and clever use of filters keep this game appealing from start to finish.
    9.0Sound
    Turn up the volume and play the game alone for maximum effect.
    8.0Gameplay
    The improvements are exactly what was expected out of a sequel. The core concept feels a bit diluted by the end.
    6.5Lasting Appeal
    Most of the new features outside of the main game are throw aways.
    8.0
    Impressive
    OVERALL
    (out of 10 / not an average)

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