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ASSASIN'S CREED 2 FOOTAGE!

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Battlefield bad company beta details

Sun Mar 23, 2008 1:11 pm by Admin

March 20, 2008 - There's a multiplayer beta for Battlefield: Bad Company
on the way. Interested? Of course you are. This will be your chance to
give the Frostbite engine and its massively …

Enemy territory: Quake Wars Preview

Thu Mar 20, 2008 9:19 pm by Admin

March 20, 2008 - Wolfenstein 3D, Doom and Quake.
Three consecutive releases for a company, three unique intellectual
properties, and each will benchmark in the history of the first-person
shooter …

Call of Duty 4 Map Pack

Tue Mar 18, 2008 5:31 am by Admin

March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had …

Mass Effect: Bring Down the Sky Impressions (DLC)

Mon Mar 17, 2008 4:30 am by Admin

March 10, 2008 - BioWare released the first round of downloadable content for Mass Effect
today, so we hopped in the Normandy to check out the newest edition to
the galaxy, a nondescript hunk of …


    Champions Online

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    Champions Online Empty Champions Online

    Post by Admin Tue Mar 11, 2008 2:16 am

    February 22, 2008 - When
    Cryptic Studios announced it was developing a brand new superhero
    MMORPG, we had just one question: Why make a new game when you already
    have City of Heroes? While City of Heroes has been a success, it is
    also showing its age. Cryptic wanted to create an MMO fit for the new
    generation of PC and console gaming. The Champions universe (based on
    the tabletop RPG) is the perfect fit for what Cryptic hopes to
    accomplish with its newest endeavor.

    For those reading this who aren't nerds, Champions is a popular
    paper-and-pen role-playing game. Since the first edition of the
    Champions tabletop game was released in 1981, the HERO role-playing
    system has since evolved into one of the most respected around,
    primarily for its robust character creation system. Champions Online
    takes many of the ideas of the tabletop game and reshapes it to fit the
    needs of a massively multiplayer online game. The essence of the
    tabletop game remains as the character creation system is expected to
    be one of the deepest we've seen in a videogame.

    Though Cryptic is remaining, well, cryptic about the details of
    character creation, a few details have been revealed. Champions
    Online's motto is "total customization." Along with fully customizable
    costumes, you'll also be able to put your own creative stamp on your
    characters' powers. This includes selecting the appearance of your
    powers. Want the Crimson Commando to have a red force field and an
    energy blast that's a jet of hot flames? You can do so with Champions
    Online. If the character creation system is anything like the tabletop
    game, you will also be able to select specific advantages and
    limitations for your powers to turn a set of common base powers into
    something unique to your character.

    Champions Online takes the character creation a step farther by having
    you also design your hero's arch nemesis. You choose your adversary's
    name, powers and costume. Remember, a foil is often the reflection of
    his or her darker half. Whoever you create will torment you throughout
    your superhero career.

    Cryptic promises thousands of heroes will be online at one time, each
    with their own arch nemesis (along with many other enemies and
    threats). Those thousands of PCs and NPCs won't be crowded into a
    single city. Instead, Cryptic is tapping into the vast Champions
    universe for its MMO. You may live in futuristic Millennium City, but
    you'll travel to Canada, the moon, the underwater city of Lemuria, and
    the mystical dimension Qliphotic. Make sure your passport is up to date.


    Champions Online Champions-online-20080222002557575-000

    That has got to sting.



    The
    Champions universe aged and evolved over its 27-year history. Cities
    have been destroyed. Organizations have come and gone. Villains and
    heroes have died (and stayed dead). That's certainly an element Cryptic
    Studios plans to exploit in Champions Online. While classic villains
    such as Doctor Destroyer, Mechanon and the evil organization VIPER will
    likely remain constants in the universe, major events will occur that
    will have a lasting effect on the online community. The game world you
    enter in 2009 won't be the same one you're playing in come 2012.

    How will you handle the numerous enemies that threaten the universe?
    With real-time action-oriented combat, of course. Gone is the MMO
    staple of single-button "automated" combat. You won't have to worry
    about lengthy recharge times or even a hint of waiting for your turn
    either. The action is going to be fast and, according to Cryptic, will
    require you to use tactics to defeat tougher enemies.

    There's still quite a lot to be learned about Champions Online, but it
    appears Cryptic Studios is on the right track. Champions Online ships
    in spring 2009 on PC and Xbox 360.

    For more on Cryptic's upcoming MMO, check out the official site at www.champions-online.com.

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