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ASSASIN'S CREED 2 FOOTAGE!

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Battlefield bad company beta details

Sun Mar 23, 2008 1:11 pm by Admin

March 20, 2008 - There's a multiplayer beta for Battlefield: Bad Company
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March 20, 2008 - Wolfenstein 3D, Doom and Quake.
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Call of Duty 4 Map Pack

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March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had …

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Mon Mar 17, 2008 4:30 am by Admin

March 10, 2008 - BioWare released the first round of downloadable content for Mass Effect
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    Dark sector

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    Number of posts : 501
    Age : 37
    Personalized field : Favourite games
    Personalized field : BioShock
    Personalized field : Ace Combat 6: Fires of Liberation
    Registration date : 2008-02-16

    Dark sector Empty Dark sector

    Post by Admin Tue Mar 11, 2008 2:09 am

    February 26, 2008 - We've
    been checking in on Hayden Tenno -- a government agent infected with a
    virus that's turning his skin to metal -- and his ever-expanding amount
    or super-human abilities for a few months now. Each time we check in,
    Hayden's got another move or ability such as creating a telekinetic
    shield, guiding his trusty glaive after it's been thrown or some
    gut-spilling finisher that's equally important in his progression to a
    full-fledged badass that can fend off the hordes of metal-skinned
    enemies in front of him.

    After months of slicing and dicing AI, we got to kill our friends last
    week. As GDC rolled on a few blocks away, D3 and Digital Extremes took
    over a portion of a downtown San Francisco hotel and set up a plethora
    of flat-screen TVs and Xbox 360s.

    Dark Sector's multiplayer mode was open for us to explore.


    Packing five maps and two modes, multiplayer on Dark Sector harkens
    back to a little title known as Gears of War. Sure, there isn't the
    number of options the Microsoft title packed, but the same "I start
    here, you start there, and we brawl in the middle" gameplay is intact.

    The first mode for us to get out heads chopped off in was Infection.
    Basically a VIP game, Infection pits a team of soldiers -- who either
    pack a machine gun or shotgun -- against one player acting as a
    suped-up Hayden. The team of gunners start on one side of the map and
    Hayden starts on the other.

    This chance to play as Hayden gave us access to all of his abilities --
    we're talking full, metal-skin suit. We could turn invisible, sneak up
    behind opponents and gut them with the glaive, or stand back, toss up a
    shield and watch the bullets bounce off. However, when we were one of
    the hazmat-suit soldiers, we weren't exactly outgunned. Aside from the
    aforementioned firearms, non-Haydens pack a handful of grenades, one
    proximity mine and the ability to work together.

    Dark sector Dark-sector-20080226055857407-000
    I can smell him.



    As
    we marched through a dark Spanish villa in "Court," we found that
    having a plan was key to taking down Hayden in his completely encased
    state. For awhile, we and the other four soldiers would just rush at
    the super-human and hope that our shells and explosives would knock him
    to the ground so that one of us could pull off a brutal finisher.
    However, this attack plan ended with the majority of us getting glaived
    in the face, shot in the back and basically pwned.

    The fact that one of the developers was playing as Hayden for awhile didn't help.

    Anyway, once we got a handle on the controls, attacking as one from
    cover proved to be our best bet. For starters, Hayden's a hard guy to
    keep an eye on because he can hop around the screen so easily, and thus
    the ability to call out his location -- if you see Hayden, you can hit
    a button and have the foe marked on all of your allied HUDs -- becomes
    invaluable. Just like Dark Sector's
    single-player campaign, cover is a big part of the game's multiplayer.
    Levels are strewn with walls to lean against, crates to take refuge
    behind and concrete trenches to plan your attacks from. As we took the
    fight to Hayden in the villa, most of our battles came to a head in the
    Court's covered walkway. The path between two buildings had half walls
    and pillars on each side that made setting up base for an entire team a
    breeze and gave plenty of angles for people to pop shots from. Once the
    bullets had Hayden on the ground -- the character gives off a red glow
    to let you know it's time to move in -- a teammate would finish the VIP
    and become Hayden in the next round.

    The second mode in Dark Sector's multiplayer is Epidemic. Here, folks
    are broken into two teams and set loose on each other. The catch? Each
    squad is comprised of a few soldiers and one Hayden. The groups face
    off with the goal of racking up the preset number of kills.


    Even though Mausoleum had us blowing people away in a graveyard and
    Deck had us machine-gunning folks to death on an out-to-sea vessel, our
    favorite map from the multiplayer taste had to be Factory. Filled with
    turbines and canisters that gave our glaive the ability to freeze
    opponents, Factory placed the battle in a decrepit building packing
    blown-out floors, dank quarters and dark corners to hide in. We were
    lucky enough to get cast as Hayden during one of the Factory battles --
    teammates randomly switch between Hayden and the soldiers -- and
    literally ran through the level hurling the glaive into people's backs
    and slicing them up the gut.

    However, one drawback to the close-quarters action was the same complaint
    we had a few previews ago -- melee attacks. When you're in this Hayden
    v. Hayden structure, killing the opposing super-man is assigned to your
    team's super-man. In between turning invisible and slitting throats, we
    spotted evil Hayden, rushed to his location and began swiping at him
    with our glaive. The foe followed suit, and what followed was mass
    confusion as each of us swiped our way off the screen. We couldn't see
    each other because the animations were pushing us past one another.

    Eventually, I killed the guy with a blind swipe, but the moment felt anything but awesome.

    From our short time with the title, it looks like the multiplayer
    portion of Dark Sector is going to appeal to a niche audience. A group
    of skilled friends will probably have fun taking opposing teams
    head-to-head, but this probably won't be a game you just jump into with
    some random group of partners.

    Dark sector Dark-sector-20080226055856657-000
    Double knockout.



    Stay tuned for more updates and our official Dark Sector review toward the end of March.

      Current date/time is Mon May 13, 2024 5:44 am