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    Grand Theft Auto IV

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    Grand Theft Auto IV Empty Grand Theft Auto IV

    Post by Admin Tue Mar 11, 2008 2:01 am

    February 28, 2008 - Grand Theft Auto IV
    is, without question, one of the most highly anticipated games of 2008.
    Rockstar Games has shown us pieces of GTA IV on three different
    occasions. With each visit we saw the incredible potential for GTA IV,
    but not having the chance to play it, we could only assume these things
    would prove true. We knew there was a new dimension of verticality to
    the city, that our anti-hero Niko would be a down-to-earth anti-hero
    rather than an over-the-top movie spoof, that the new level of physics
    would bring greater realism to driving cars, and that it would be fun
    going bat$#!@ crazy running through the streets with a gun in hand
    (Martin Lawrence style).

    It wasn't until Rockstar turned over the controller and let us play GTA
    IV that we could finally confirm that, yes indeed, these statements are
    all true. The next iteration in the Grand Theft Auto series isn't just
    a prettier version of San Andreas or Vice City. It's more cinematic,
    more realistic, and yeah, more fun. It's a whole new ballgame in
    Liberty City.

    For the first time, Rockstar gave us hands-on access to both the PS3
    and 360 versions of GTA IV. The good news is that no matter which
    system you prefer, you're going to have a great-looking game to play.
    There are only some minor visual differences noticeable between the two
    preview versions. The 360 build is brighter and has slightly more
    vibrant color while the PS3 build has less aliasing issues. Both
    display a solid, consistent framerate even during scenes with heavy
    pedestrian traffic and wild explosions. While graphics whores will find
    subtle differences to nitpick, the average Joe is going to be happy
    with either version.

    And just to prove it, we have takes on GTA IV from PS3 fanboy Greg
    Miller and the distinguished gentleman from Xbox 360, Hilary Goldstein.

    Greg's Take
    After getting run down by a car we were trying to steal, getting thrown
    through a windshield when we hit a barricade and gawking at the plume
    of black exhaust that poured out of a beater we fired up, it was time
    to get into some of the missions that make up Grand Theft Auto IV.

    And because everything's new and we suck again, we started from the beginning.

    First up was "Bleed Out," which acts as a hands-on tutorial for the
    brand new fighting engine. Niko's doing his thing and ascending the
    ranks of the criminal underbelly when a call from Roman -- owner and
    proprietor of the cab company Roman Bellic Enterprises -- comes in and
    the cousin rants and raves about some guys who are coming to beat him
    senseless. We jumped behind the wheel of a passing car and the HUD
    sprung to life with a GPS line directing us to our panicked cousin.
    After slamming into some mailboxes (Mail shoots into the air!),
    newspaper stands (Papers shoot into the air!) and people (Their
    lifeless corpses roll over the top of the car!), we arrived at a
    fenced-in basketball court and saw a handful of bad guys surrounding
    our kin.

    Once on top of the perps, we were treated to a cutscene explaining the
    ass kicking and then thrown into GTA's hand-to-hand combat system.
    Whereas in the old games it was all about pounding a button and
    watching your character swing, specific actions are now mapped to
    specific buttons. Niko can punch, kick, head butt and block and you can
    choose in what order he does what moves. As one of the goons wailing on
    Roman stepped up to challenge us, we began swinging and kicking with
    style. If we timed our button presses correctly when the goon swung, we
    could reverse the punch and do some damage.

    Grand Theft Auto IV Grand-theft-auto-iv-20080228082046444-000
    this is how Niko impresses the ladies.
    Niko
    dispatched the two fools, helped Roman to his feet and spotted Dardan,
    a local loan shark, hopping into a car and heading out. Our dynamic duo
    gave chase -- making use of GTA IV's new chase camera that centers the
    screen on the fleeing foe -- and eventually caught up with Dardan at a
    Liberty City warehouse. Niko prepared to throw 'bows with the shark,
    but the opposing jerkstore pulled a knife.

    Now, normally we're against getting stabbed, but the "squish" sound of
    the blade entering our chest was so satisfying that it almost justified
    watching the health and armor meters around the radar deplete. When we
    got sick of dying, we tapped a button as Dardan attempted to shank us
    and disarmed him.

    Then, we killed him with his own blade.

    In between exploring the missions of GTA IV (FYI, the game autosaves
    after each mission.), we took in a few of the sights and sounds of
    Liberty City. Now, we could've tried to obey the rules as we took in
    the towering buildings, snazzy cars and intricate details, but most of
    our tour involved driving on the sidewalk and kicking people in the
    head. However, not everyone was ready to take Niko's crap. Not everyone
    is heartless in Liberty City. For instance, we ran our car into the
    back of some dude's ride, and this guy gets out like he wants to start
    something. We'll be damned if someone's going to disrespect Niko, so we
    climb out and start punching the guy in the face. Suddenly, a passerby
    runs into the fray and starts beating on us. Outnumbered and
    out-skilled, we took off in another direction with the pissed off pair
    in hot pursuit. We ran for awhile, and when it was clear we couldn't
    lose'em, we fought, lost and ended up outside the hospital with a
    little less money.

    A similar running and beating escapade ended with the cops chasing us
    down. However, when all looked lost and Niko raised his hands in
    defeat, we were presented with a unique option in the GTA universe --
    for the first time, we could run. Yes, when the cops catch up to you on
    foot, Niko will initially play along with the arrest but can take off
    before the cuffs are put on. Not a bad move if you need to catch your
    breath (Niko gets winded from running) or a car crawls across the
    screen to provide an easy escape.

    The next chunk of Niko's adventure involved an incredibly hard to
    understand Rastafarian named Little Jacob. "Jamaican Heat" seemed like
    your typical GTA gun tutorial but it ended with a breathtaking view of
    the city and its lit-up buildings reaching into the night sky. Running
    a cab from Roman's company, you pick up Little Jacob, he hot boxes the
    car, mumbles for a while in an accent so thick neither the captions nor
    Niko can keep up, and hands you a piece. We proceeded to learn all
    about the new gunplay system -- you can lock-on, free aim and take out
    specific body parts if you like -- and take out a thorn in Little
    Jacob's side.

    That's awesome and all, but "Concrete Jungle" was the mission that
    solidified Little Jacob as having some kick-ass tasks. Again, you pick
    up Little J. and take him to shakedown some thugs. Niko waits in the
    car while watching the back alley, things go wrong, and three bad guys
    burst through the emergency exit. We hit the gas, killed one guy with
    the car, nicked another and completely missed the third.

    Grand Theft Auto IV Grand-theft-auto-iv-20080228082039194-000
    Liberty City will burn this April.
    Knowing
    he was screwed, the guy we missed ran back from the direction we had
    come from and out onto a crowded street. We ditched the ride, got him
    in our sights and took him out … along with a handful of other people
    on the sidewalk. Then, we doubled back and found that the guy we nicked
    had headed out into the open as well. We opened fire and hit him in the
    arm, but after gripping the wound and mugging for the camera, the thug
    fired back. Turns out you can strike folks in the leg and arm, and
    they'll react to the damage but keep coming at you.

    Of course, in the end, we killed the guy, picked up Little Jacob and
    headed to the next shakedown -- a rundown house. Here, we were
    introduced to the fine art of cover. Little Jacob headed into the home,
    and Niko straightened up against the home's exterior with the press of
    the button. We could pop out from behind the wall and shoot the
    evildoers in the head or just blind fire if things got heated.

    Now, the one-button cover system is nice, but it didn't seem to afford
    much room for improvisation. With the first wave of bad guys down,
    Little Jacob stormed the inside, and we decided to fiddle with cover a
    bit. We went back to the door, walked into the room but couldn't get a
    shot, went back outside, and finally settled on a spot next to an open
    window.

    We looked inside just in time to see Little Jacob get iced.

    We were sad to see our partner in crime go, but we ran into the room,
    grabbed a shotgun and went out to unleash hell on Liberty City. We blew
    people away in the streets and marveled at the blood getting kicked
    back on the screen before shooting out some tires and putting a round
    into an incoming ambulance.

    The rig caught fire, exploded and killed us -- which made the screen
    turn black and white and track our airborne body in slow motion.

    What a way to go.

    Hil's Take
    There are three things we should warn you about before you choose to
    get excited for GTA IV. Consider all three items carefully, because if
    none of them appeal to you, then GTA IV will likely be a major
    disappointment.

    1. GTA IV fixes the questionable targeting system from past iterations
    2. Relationships are now dynamic, so ignoring calls from cousin
      Roman when he is being pursued by violent loan sharks will irrevocably
      alter your relationship for the rest of your stay in Liberty City
    3. There's lots of stuff to blow up and thousands of people to kill
    If
    none of that sounds appealing to you, then walk away now. GTA IV will
    be your worst nightmare. For the few remaining who actually enjoy
    causing pandemonium on city streets, blowing up cop cars and rampaging
    with shotgun in hand, this is pretty much your dream come true.

    When Greg finished showing off how terrible he was at playing Grand
    Theft Auto it was time to leave the training missions and delve a
    little deeper into the belly of Liberty City. "Final Destination"
    begins in a seedy Russian club where would-be thespians dressed as
    cowboys pantomime a Wild West showdown. The ever-quiet Niko sits at a
    table with some Russian mobsters who are worried that a cat named Lenny
    might have ratted to the cops about some pot that was stolen. It's
    Niko's job to take Lenny out -- rat or not.

    While cruising town, we received a phone call tipping us that Lenny was
    seen looking to catch a train up on Guantanemo Avenue. Sure enough,
    when we got there we saw Lenny and a bodyguard waiting to hop a train.
    Taking the motto "shoot first, ask questions later" to heart, we popped
    the brain of the bodyguard without saying a word. Lenny hopped across
    the tracks, just as a train passed, giving him a bit of a head start.
    That didn't last long.

    Grand Theft Auto IV Grand-theft-auto-iv-20080228082037351-000
    Niko is one Molotov cocktail away from an easy escape.
    Once
    the train passed, we jumped across the tracks, hurried down the steps
    to street level and gave chase. Unfortunately, Niko isn't a track star
    and ol' Lenny managed to hop into a car to speed away. We kicked in the
    passenger window of a nearby parked car and hopped in for a quick
    hotwire, which can be made even faster by tapping a face button. And
    that's when we experienced a game-changing moment for Grand Theft Auto.

    Tap the Right Bumper/R1 and Niko -- too impatient to roll down a window
    -- smashes out the driver-side window so he can fire freely out the
    car. This isn't the same drive-by controls of GTA's past. You have full
    range of movement while driving, allowing you to target a car you're
    chasing and try to shoot out its tires (Rubber explodes!) or cause
    enough damage to set it on fire (The car explodes!).

    It was an extremely cool element that felt natural and worked well. It
    also ruined any hopes of completing another mission in GTA IV. Though
    we'd certainly try our best, once we realized what could be
    accomplished from the seat of a car, it was tough to focus on anything
    but total anarchy.

    Grand Theft Auto IV Grand-theft-auto-iv-20080228082033257-000
    Niko can't run forever. He will get winded.
    A
    cop spotted us exploding poor Lenny and gave chase. GTA IV uses the
    six-star wanted system once again, where the level of police pursuit
    increases as your wanted level rises. The change, however, is that cops
    now work on a line-of-sight pursuit. Our mini-map on the HUD showed a
    flashing red and blue radius of police interest in finding us. So long
    as we were in that radius, our wanted rating could only go up. The
    trouble with getting out of that small radius of pursuit was that any
    time an officer attained line of sight on us, the radius readjusted.
    This created a frantic race scenario as we weaved through city streets
    hoping to shake the cop cars behind us, while also trying to avoid
    incoming police cars that were being given eyes on our location by the
    cops already trailing us. And things only got tougher when the police
    brought in their whirlybird.

    With cops in hot pursuit and the spotlight of a chopper locked onto our
    car, we made a wrong turn, drove over a cliff and crashed onto a beach.
    As we ran from our burning car, we narrowly avoided being squashed by a
    squad car that -- in true CHiPs fashion -- followed us over the cliff.
    We did our best to stave off an arrest, firing a few rocket-propelled
    grenades to take down one of the choppers overhead. The curling smoke
    trail is a gorgeous thing. The little scuffle soon turned into a
    standoff on the beach as we laid down suppressing machinegun fire on a
    group of cops attempting to approach from the beach. We were saved by a
    miracle -- a second police car drove over the cliff and crashed into
    the group of pursuing officers.


    Last edited by Admin on Tue Mar 11, 2008 2:02 am; edited 1 time in total
    Admin
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    Number of posts : 501
    Age : 37
    Personalized field : Favourite games
    Personalized field : BioShock
    Personalized field : Ace Combat 6: Fires of Liberation
    Registration date : 2008-02-16

    Grand Theft Auto IV Empty Re: Grand Theft Auto IV

    Post by Admin Tue Mar 11, 2008 2:01 am

    Once we'd stifled our gleeful giggles and collected ourselves, it was
    time to attempt the final mission of the demo. "Harboring a Grudge"
    proved a culmination of everything we had learned and experience in the
    first hour of playing GTA IV. Patrick (or Packie to those who might
    accidentally shoot him in the back of the head with an RPG) asked Niko
    for help ripping off a Triad shipment of meds down by the pier. We
    headed across the Algonquin Bridge and towards Liberty City's version
    of Manhattan.

    The first time we tried this mission, we drove like idiots, weaving
    through traffic, smashing into everyone and every thing. At one point
    we t-boned someone's car and our own started smoking. So we leaped out
    and backed away. Funny thing is, the woman we t-boned hopped out and
    started cursing up a storm. Packie pulled out his piece and popped her.
    That's right -- no one talks $#!@ about Niko's driving! Then our car
    exploded and we died.

    Grand Theft Auto IV Grand-theft-auto-iv-20080228082031241-000
    Sniping for fun and profit.
    The
    second time around, we made it to the pier ahead of the Triad shipment.
    Using the new climbing mechanics (a simple tap of the action button
    near a scaleable surface) we made our way to the roof of a warehouse.
    There was a bit of a glitch with climbing, as we had to do a little
    dance of backing away and then inching forward before we could convince
    Niko to grab hold of a ledge and climb up. Good thing Rockstar still
    has two months to polish this off. And the fact that this was the only
    issue we came across during our hour-and-a-half play session is a good
    sign that GTA IV should be fairly bug-free.

    Once on the roof we pulled out our sniper rifle and stood behind some
    cover. We waited for the Triad to begin unloading their cargo before we
    started taking headshots. The enemy AI wasn't dumb. They didn't all
    stand out in the open waiting to die. Once the first shot was fired,
    the AI scrambled, looking for cover. But our crack aim was more than
    they could handle and in short order we picked them off. We hopped down
    off the roof, switched to the shotgun, and kneecapped the remaining
    three thugs in the warehouse. As they writhed in pain, we slowly walked
    from one to the next, executing each one with a coolness not seen at
    IGN since we last accidentally hired a terminator (we miss you, Doug!).


    With the sound of police sirens in the background, we hopped into the
    truck and accidentally backed over Packie. "Muh bad!" With a wounded
    Packie in the passenger seat, it was time to make a run for it. That
    run lasted about 10 seconds.

    The first cop we came across managed a crack shot at our tire. With a
    first and then a second tire down, the truck moved at a snail's pace.
    And then we hit rush hour traffic. We were doomed. That's when we
    decided Niko would never be taken alive. Not only can you shoot out of
    windows, you can also drop grenades. We dropped a handful, hearing cars
    exploding behind us as we attempted to push through traffic. But we
    moved so slowly that we never made it past the last two grenades
    dropped and, once again, we blew ourselves back to God.

    We ended things by going on one of the great rampages in GTA history.
    At least, we'd like to think that was the case. Determined to have a
    final spot of fun, we started a ruckus with some cops and then
    car-jacked a bus to make our escape. We tore through Liberty City,
    crashing through cars at intersections and tossing Molotov cocktails
    out the window as we went. At one point we saw an ambulance heading
    towards us, clearly on the way to care for the wounded left in the wake
    of our incendiary killing spree. One well-placed toss of a Molotov and
    the paramedics were forced to stop, drop, and roll.

    It should be noted that every car we drove handled differently. Not
    only was each car unique in how it drove, but each its own suspension
    -- which you could see while making sharp turns. Some of our chase
    scene moments felt like they were ripped straight from Bullitt. Except
    instead of Steve McQueen, you had Hilary and Greg behind the wheel
    smashing in to every parked car on the street.

    Grand Theft Auto IV Grand-theft-auto-iv-20080228082029210-000
    No fighting on holy ground.
    Our
    first chance to put our hands on GTA IV proved more satisfying than
    we'd expected. And there are many aspects we still haven't explored. At
    the start of the game, Liberty City is on lockdown due to a recent
    terrorist threat. All bridges are closed except for those who have
    documentation proving their citizenship. Niko doesn't have such
    documents. But you can still cross the bridges anyway -- you just earn
    an automatic 5-star wanted level. We call that Threat Level Orange. We
    also verified that there are vigilante missions in the game. Just hop
    in a cop car and access the computer to find wanted criminals. We know
    it exists; we just didn't have the opportunity to try it out.

    As with any Grand Theft Auto title, there's a very large city to
    explore with a seemingly endless amount of distractions. What we
    experienced was only a taste of what gamers can expect on April 29,
    when GTA IV hits store shelves. It's only two months away, but it's
    going to be a long wait.

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