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ASSASIN'S CREED 2 FOOTAGE!

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Battlefield bad company beta details

Sun Mar 23, 2008 1:11 pm by Admin

March 20, 2008 - There's a multiplayer beta for Battlefield: Bad Company
on the way. Interested? Of course you are. This will be your chance to
give the Frostbite engine and its massively …

Enemy territory: Quake Wars Preview

Thu Mar 20, 2008 9:19 pm by Admin

March 20, 2008 - Wolfenstein 3D, Doom and Quake.
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Call of Duty 4 Map Pack

Tue Mar 18, 2008 5:31 am by Admin

March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had …

Mass Effect: Bring Down the Sky Impressions (DLC)

Mon Mar 17, 2008 4:30 am by Admin

March 10, 2008 - BioWare released the first round of downloadable content for Mass Effect
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    Saints row 2

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    Saints row 2 Empty Saints row 2

    Post by Admin Tue Mar 11, 2008 1:51 am

    March 3, 2008 - It's not easy for a company to make
    an open-world game that stands totally separate form the titan that is
    Grand Theft Auto. THQ went the opposite direction of other companies
    and decided to make their first entry into the free-roaming gangster
    genre what was essentially a re-skinned GTA. Luckily for the publisher
    no one had seen GTA on next-gen systems so Saints Row was their only
    option for a high-def world of free-roaming destruction. Now it's the
    year 2008, gamers everywhere are gearing up for Grand Theft Auto IV and
    yet the people at THQ don't seem worried. In fact, they seem downright
    confident that Saints Row 2
    will be able to woo gamers away from Rockstar's latest. Just last week
    we got a look at a very early build and while we weren't allowed to
    delve deep into what the city of Stillwater holds this time around, we
    can say that the building blocks are once again in place for a rousing
    open-world thugfest.

    As those who played through the first Saints Row know by now, your
    nameless character was taken out at the end of the storyline thanks to
    a well-timed boat bomb (like a car bomb, but on a boat). Somehow your
    kingpin survived the explosion, but not without serious cosmetic
    damage. Thus the fact that you begin the new storyline by reshaping
    your character's physique at a doctor's office in the big house is a
    bit more fitting. You'll later find out that it was actually the higher
    ups of your own gang who set you up to buy the farm, now it's up to you
    to rebuild the gang, exact some sweet revenge, and rid Stillwater of
    the new competing gangs.

    Saints row 2 Saints-row-2-20080303034855850-000
    Blowin' **** up is always fun.

    Gone
    are the days of Los Carnales, the Vice Kings, and the Westside Rollerz
    and they've been replaced by three entirely new gangs. They have new
    personalities, new lieutenants commanding the peons to and fro, and new
    Hollywood voice talent to bring it all to life. Not only that, but the
    city of Stillwater has gone through a sort of time warp and has
    experienced 25-30 years worth of structural and cosmetic changes in the
    short time since the first game so things should feel totally different
    from the first go-round. Not only that, the Ultor Corporation
    (mentioned lightly in Saints Row) has taken over the city in order to
    "fix its problems." You can bet that it'll factor into the storyline in
    one way or another, but THQ is mum for the moment. The single gang that
    we were shown during our demo was known as Sons of Samedi. We weren't
    given much background information beyond the mission objective which
    was to blow up a certain number of trailers that were being used to run
    drugs.

    While the option of chucking explosives into the trailers and blowing
    them up the old fashioned way was certainly readily available, the
    developer from Volition who was manning the demo had other things in
    mind. Since cars can be used to kill enemies in the game, why not go a
    different route and give them the ability to be converted into
    makeshift bombs? Well, thanks to the new satchel charge weapon, you
    can. Simply hop out of your ride, set a charge (or five) on the hood,
    get it going in the proper direction, ditch the whip and watch it
    careen into the side of the trailer as you press the detonate button.
    Fireworks abound! The more traditional gunplay is handled with a Gears
    of War style over-the-shoulder camera angle (toggled by a click of the
    right stick) which should please the many who despised the aiming in
    the first Saints.

    Saints row 2 Saints-row-2-20080303034908756-000
    Want a piece?

    The
    rest of our time in the Sons of Samedi mission was spent perusing the
    surrounding environment. It was a desert setting that didn't exactly
    fit with the metropolitan motif of the first game. The Volition
    representative used a debug (only accessible in early versions) cheat
    to hop to the location without actually driving there, so we don't know
    where it is in relation to the rest of the city. Still, the land was
    populated with mobile homes, traffic routes that featured random events
    like car crashes and people yelling at one another, and some
    hilariously inappropriate dialogue from spectating pedestrians.

    While the mission looked fun and had the potential for plenty of
    mayhem, the real star of our demo was the aforementioned customization
    options that begin Saints Row 2.
    Everyone expects to be able to change your face, the length of your
    brow and the contours of your character's mouth, but Volition is taking
    things a few steps further. Now you'll be able to change their taunt,
    compliment, walk and combat styles. Taunt options include things like
    The Dumper, Dog Pissing, Ride the Donkey, The Wanker, and Tea Bag.
    We'll let your imagination run wild at those possibilities. The
    different walks range from Pimp Walk to Crazy Walk which makes your
    character look like a meth head for lack of a better term. Compliments
    can be as simple as a salute or as complicated as a full-blown
    riverdance. Those, along with a combat style, come together to create
    the personality of your gangster which will apparently change the way
    that characters in the world react to your actions. Also, unlike in the
    first Saints, your character will actually have plenty of dialogue
    (there are over 60,000 lines of dialogue throughout Saints 2) to push
    the plot along. Hooray for no longer being a mute!

    Saints row 2 Saints-row-2-20080303034903819-000
    Like MTV Cribs, only not.

    Not
    only can you change the outward appearance and demeanor of your
    crusading hoodlum but you can also change the aesthetics of your home
    base – known as a crib for those living the thug life. You can upgrade
    your pad with things like a stripper pole, nicer electronics, and other
    trinkets that will help to impress your low life friends.

    The rest of what we saw from Saints Row 2 felt very familiar. You can
    still load up your car with three other gang members to help you during
    some of the missions, but this time you'll have the option of more than
    a simple four-door auto. Jet skis, boats, planes, helicopters, and
    motorcycles will all be available at one point or another. The GPS
    system that was in the first returns again but this time it will
    reprogram itself with a new route should you stumble across a shortcut.
    Activities are also back with new additions to go along with the
    classic Insurance Fraud and Helicopter Assault but we weren't given
    examples. The respect system is also returning but has been tweaked a
    bit to change the way points are divvied up.

    Saints row 2 Saints-row-2-20080303034901366-000
    Gunplay at every turn.

    Saints
    Row 2 is poised to be the quintessential sequel with bigger sights and
    sounds and more things to do with your time. The multiplayer, which
    includes a full fledged co-op mode, is said to be totally revamped from
    the first Saints but no details were given beyond that. With more
    Hollywood talent, new locations, a few returning characters, new
    vehicles and a revamped customization system that allows for some truly
    ridiculous persona options, it looks like Saints Row 2 will be one to
    watch for when it releases later this year. Whether that means that
    people will forget about GTA IV to travel to Stillwater, well, that's
    another matter entirely.

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