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ASSASIN'S CREED 2 FOOTAGE!

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Battlefield bad company beta details

Sun Mar 23, 2008 1:11 pm by Admin

March 20, 2008 - There's a multiplayer beta for Battlefield: Bad Company
on the way. Interested? Of course you are. This will be your chance to
give the Frostbite engine and its massively …

Enemy territory: Quake Wars Preview

Thu Mar 20, 2008 9:19 pm by Admin

March 20, 2008 - Wolfenstein 3D, Doom and Quake.
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Call of Duty 4 Map Pack

Tue Mar 18, 2008 5:31 am by Admin

March 17, 2008 - In November of 2007 the gaming industry was formally introduced to the fourth installment in one of the most popular first-person franchises of the last decade. The hype train had …

Mass Effect: Bring Down the Sky Impressions (DLC)

Mon Mar 17, 2008 4:30 am by Admin

March 10, 2008 - BioWare released the first round of downloadable content for Mass Effect
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    Witches

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    Number of posts : 501
    Age : 38
    Personalized field : Favourite games
    Personalized field : BioShock
    Personalized field : Ace Combat 6: Fires of Liberation
    Registration date : 2008-02-16

    Witches Empty Witches

    Post by Admin Tue Mar 11, 2008 1:50 am

    March 6, 2008 - We first laid our shifty eyes on Revisitronic's Witches
    in August, when screenshots of the third-person action-adventure game
    first started trickling out of Madrid, where the developer is based.
    Back then, it was called Project Witches, and all we knew was that it
    had something to do with bikini-clad ladies fighting evil, as they are
    wont to do. But this week, Revisitronic sent us a detailed update on
    the game, full of descriptive language that erased any doubts we
    previously had about just how sultry the women of Witches really are.

    Currently in development for Xbox 360, PlayStation 3 and PC, Witches is
    set in a medieval landscape which is under the dark shadow of The
    Beast, a demonic being determined to enslave everyone and generally act
    like a real jerk. That's where Gwen comes in, "a sultry warrior that
    still resists his dark will and leads the rebellion against his satanic
    power."

    Witches Witches-20080306012919232
    You're no match for my sultriness!

    We could describe the allure of Witches ourselves, but in its fact
    sheet Revisitronic has done our work for us, rhapsodizing more
    eloquently that we ever could. This frees us up to scrutinize the
    screenshots.

    Witches pits "sultry girls against satanic monsters," and invites
    gamers to "Let's (sic) yourself go in this dark medieval narrative and
    enjoy the contrast between sensual beauty and sinister horrors. Direct
    the beautiful but dangerous Shadow in a spectacular fight against
    hordes of repellent deformed creatures."

    Here at IGN, we hate the Dark One and all his satanic minions and we
    jump at every opportunity to act like we are defeating him in
    videogames. In Witches, destroying demons will be achieved via a
    "spectacular system of tactical combat" that incorporates "sequences of
    caution and stealth."

    Witches Witches-20080306012917466
    Battle axes are the new broomsticks.

    Part of your goal as Gwen will be to free the enslaved as you progress
    through the game, gaining their help and adding them to your party as a
    reward. Depending on how well they fight (and ostensibly how much you
    like their outfits), "you can be a great leader or sacrifice your
    comrades in the fight. Your decisions will shape your destiny."

    It wouldn't be a game marketing pitch without promises of realistic
    weather systems and a "totally interactive environment," and
    Revisitronic dutifully hits both points. Skies will be rent with
    terrible storms, shadows will move menacingly in the fog, and "all game
    items can be used, creating a sense of total immersion like never
    before."

    And in a move that we're sure has Microsoft and Sony scrambling to
    license Witches for their platforms, Revisitronic is making it possible
    for you to "use all kinds of objects to achieve your aims, even the
    amputated limbs of adversaries."

    Whether or not you decide to beat on demons with their own arms, you'll
    be able to use combo attacks and magical powers in combat in addition
    to running, climbing and jumping. The "stealth occultism arts" will
    also make an appearance, and players will be able to "move the lights
    in real time." We have no idea what that last bit means, but we plan to
    do it a lot.

    Fights will range from one-on-one skirmishes with evildoers to large-scale battles with hundreds of monsters at a time.

    Witches Witches-20080306012918232
    Bewitching.

    There are two modes in Witches, Requiem and Arena, and together they
    promise to provide more than 12 hours of gameplay across four levels
    and 80 scenarios. Although we haven't heard any specifics about
    Witches' online mode yet, we do know that that game is built around
    cooperative play. The levels are designed for co-op, and you'll be able
    to switch the main character on the fly.

    We know you're mostly interested in Witches for the leather underwear,
    but we're most intrigued by the storyline, which is described best by
    the game's tagline: "Where the Dark Arts reign... you can still rise
    up... and fight." We've been saying that for years.

    Witches Witches-20080306012918700
    We hope that's a walk-in closet.

    In Witches, you'll take your "sexy and sensual warriors" through a plot
    with "different endings based on witches (sic) actions. Their
    relationship delivers surprises."

    Witches doesn't have a publisher yet -- they're currently shopping it
    around -- and we haven't any hands-on time with Gwen and friends. We're
    hoping Witches "delivers surprises," but all we have to go by so far
    are screenshots, line drawings of castles, the above-referenced fact
    sheet and our dreams.

      Current date/time is Thu Nov 21, 2024 12:39 pm