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    Viking: Battle for Asgard

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    Number of posts : 501
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    Personalized field : Favourite games
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    Viking: Battle for Asgard Empty Viking: Battle for Asgard

    Post by Admin Wed Mar 26, 2008 4:24 am

    March 24, 2008 - No
    game is perfect. Some have iffy controls, others have lame stories, and
    a few just have weak enemies, but even with these natural foibles,
    glitches and hang-ups, a videogame can transcend its limitations and be
    heralded as a title where the sum is greater than the parts.

    That isn't the case with Viking: Battle for Asgard.

    Set in the time when the Norse Gods ruled and people hid gold in
    glowing urns for some inexplicable reason, Viking, the latest from SEGA
    and Creative Assembly, tosses you into the massive boots of Skarin, a
    shirtless warrior who packs a sword and battleaxe. The game opens with
    Skarin mortally wounded and about to take a one-way trip to Valhalla,
    but Freya -- Odin's daughter -- steps in to save the
    Schwarzenegger-like brute as long as he pledges allegiance to her and
    promises to go after Hel, queen of the Underworld. Skarin agrees, gets
    this glowing amulet from Freya, and we're off!



    Now, taking on the queen of the damned isn't a one-man gig. The problem
    is, Hel's Legion -- an army of blue-skinned, undead bad guys -- is
    roaming the countryside and has imprisoned the very Vikings who would
    be willing to fight alongside Skarin. This means that the majority of
    your time in Viking is spent scouring the mountain tops and grassy
    plains looking for men who are usually locked in giant ribcage prisons
    or tethered to skull poles. Find the camps, kill the Legion, and free
    the men. From there, the troops usually give you some task to complete
    such as gathering healing honey or eliminating a traitor, and once the
    odd job is complete, they join your team.

    See, you're freeing all of these soldiers for the massive battles that
    Viking revolves around. When you tap Back and bring up your map, you'll
    find it covered with various icons indicating enemy encampments,
    friendly bases and more. Of the enemy kind, you'll see some that have
    conditions -- free X number of troops, find the battle horn, etc. --
    that must be met before you can complete the task. Usually, these are
    the massive battles that act as a middle and end to the level.

    Once you meet the battle conditions, you can select the icon on the map
    and jump straight into the war. Here's where all of the troops you've
    saved march into battle with you. If you haven't seen these skirmishes
    in action, they can be pretty impressive. Each one starts with a
    cutscene depicting a sea of your men marching toward a horde of
    enemies. Dragons fly overhead, Shaman are casting ominous spells in the
    distance, and giants wait at the ready. When the scene ends, you're
    thrust into the battle the imagery just set up. You and hundreds of
    your men move towards hundreds of enemies.

    Although there's no way to control what your men are doing, they're
    generally pretty good about following you and helping the best they can
    -- that is by beating the living hell out of all the blue-skinned
    freaks that get in their way. While your boys on the ground tend to the
    Legion horde, you're pretty much on your own as far as ending the
    battle. Each scenario has win conditions such as eliminating two of the
    three Shamans or taking care of a few giants. Once you've completed the
    tasks, your troops can move deeper into the base, you'll get a new set
    of objectives, and the beat goes on. In the end, you have to call your
    Shaman to the base's heart and have her switch it to good.

    Viking: Battle for Asgard Viking-battle-for-asgard-20080324065938987-000
    But he had a family!

    And just like that, I've explained Viking. Crisscrossing the map as you
    free troops and take on the occasional task that ends with you freeing
    troops is what this game is all about. The troop gathering and massive
    battles take place on three maps that feature towering mountains for
    you to figure out how to climb, flowing streams and plenty of red hot
    lava. When you enter bad guy turf, the sky will darken and rain will
    fall, and once you've liberated the space from evil's grasp, the sun
    pops out and the birds begin to sing.

    If it sounds like a shallow experience …well, it kind of is a shallow
    experience, but hat doesn't mean it's not fun. On the surface, fighting
    camp after camp of evil monsters sounds a repetitive bore -- and it is
    toward the end -- but Viking actually did do a good job of keeping me
    entertained. Aside from the different ranks of beast each map dot holds
    -- there are archers, swordsmen, wooden shields, steel shields,
    double-sword wielders, and more -- there's the constant question of how
    to infiltrate their ranks. In the beginning, it's easy (just run in
    there and hack away with the weak strike button before letting off a
    heavy attack), but by the third island, I found myself standing back
    and scoping out all of the different entry points and options.

    One base had my men and the aforementioned ribcage structure in the
    middle of the encampment. After a while of watching troop patterns and
    locations, I crept up on the base -- Skarin drops to a tip-toe crouch
    when he can see enemies but they haven't seen him -- and took out the
    one guard at the southeast entrance. After that, I waited for a patrol
    to pass, ran into the camp, freed my men, and let them help me with the
    murder of every creature in the place.

    Now, if there were just a few of the low-level Legion in there, I
    probably would've run in and just waxed them all without worrying. If
    there were some monsters off in the distance, I would've had to have
    been careful that a horn blower wasn't hanging near the prisoners -- if
    he sees me before I get the chance to kill him, he can alert every
    enemy nearby to come kick my ass. These little touches of stealth,
    problem solving and planning are nice additions that actually keep the
    hack-and-slash gameplay from getting too stale … at least for a while.

    Want to know what else helps? Insane levels of violence. We're talking
    Rob Zombie levels here. Remember how I said I iced that lonely guard a
    few paragraphs back? That was a lot cooler than I initially let on. As
    you run around Midgard and gather gold, you can take it and buy new
    moves from this Viking ghost. One of those moves allows for instant
    kills if you sneak up on a foe. You'll be creeping up, X will appear
    above his head, you'll tap the button, and Skarin will cut the bastard
    in half with one strike.

    Blood will gush everywhere and entrails will be visible.

    These bloody, grotesque deaths aren't limited to stealth kills. Once
    you've whittled away the life -- and usually an arm -- of an opponent,
    X will pop up over the bad guy. Tap it and Skarin will launch into a
    slow-motion dismembering attack that will spray red goo everywhere.
    He'll lop off their heads, cut them in half remove their limbs, and
    more.

    It's awesome, and the finishers usually give off more magic-meter filling red orbs than the normal kill would've.



    Sadly though, fun tidbits get lost in a sea of mediocrity when it comes
    to Viking. To begin with, the game can get extremely frustrating -- and
    I'm talking beyond the fact that you're just alternating between two
    attack buttons for the entire thing. There's a mission early on in your
    quest when you have to sneak into an enemy's base and power a sacred
    stone at their portal. The way the task is set up, you have to crawl
    into the camp and walk around the entire perimeter to get from Point A
    to Point B. If you're spotted, there are way too many people to fight
    and survive so you must run. However, there's no run button, so Skarin
    just jogs at his normal pace while enemies leap and stab him in the
    back, which completely halts your getaway. When you get to the energy
    your stone needs, you have to tap the B button to power up, however the
    bad guys who were chasing you are now on top of you and each time one
    of their blows connects, you stop powering up the stone.

    Grr.

    Of course, if I thought that was bad, the assault on Hel's fortress
    showed that I hadn't seen anything yet. With the final big battle
    behind me, I was now sent out on my own to best the queen once and for
    all. However, first I had to climb a seemingly never-ending staircase
    that was filled with enemies. Did I mention that Viking's combat is
    incredibly hit-or-miss when combatants are going at it on different
    levels?

    Argh.

    Once I wasted all of my health potions and throwing axes on the
    villains who insisted on blocking everything, I climbed into the final
    battle with Hel. Now, for the few of you who don't become incredibly
    bored with Viking and actually make it to the end, I won't ruin the
    final boss fight for you, but I will tell you that not only is it
    absurd and anti-climatic, it is also one of the most annoying fights
    I've had in quite sometime. When you're waiting and waiting and waiting
    to move to the next area, you'll see what I mean.

    The story of Skarin seems like it could've been an interesting one, but
    you'll never get it from Viking. The game opens with some colorful
    artwork and an over-the-top voiceover that works, but the story is
    quickly forgotten. Skarin never really speaks and just turns into
    Freya's errand boy. Toward the end, there's some info announced about
    Skarin's past, but he doesn't even react to the news and we have no
    idea why this would matter or who the players are. In fact, the only
    person I ever felt like I knew a lot about was Drakan, Hel's harbinger.
    We get a nifty little bit of VO and artwork exploring his love for
    Freya and his turn to the dark side, which made me feel for the
    character. It's a shame that care was never given to any of the
    characters that mattered.

    Viking: Battle for Asgard Viking-battle-for-asgard-20080324065938315-000
    For Midgard!

    Another
    huge drawback of the game is sound. Your entire time in Viking is spent
    traversing this open world, but the place seems dead. Ambient noise
    seems limited to Skarin's footsteps and the pitter-patter of raindrops,
    but even those can only be heard when the volume is cranked up on your
    TV. There were times when Skarin would cut someone down and there'd be
    no noise, times when a cutscene would play and in-game action would
    return with no sound, and when you release a group of troops, they give
    off a pitiful cry of celebration. There's no option to raise or lower
    the individual volume levels for music and special effects; there's
    just one "volume" setting that governs both poorly.

    Still, the biggest drawback to Viking has to be the slow down when it
    comes to massive battles. Way back when we saw this game in Germany,
    the creators pitched Viking as being all about those massive battles I
    spent a few paragraphs talking about a while ago. Sadly, when you get
    to those parts in the game, the framerate drops and the action chugs
    along. It's not unplayable, just extremely disappointing. By the time
    you get to these wars -- my game was fine until I got to the first big
    battle of the second map -- you'll be quite familiar with how Skarin
    and company are supposed to move and act. So, when you are treated to a
    cutscene setting up the huge attack and are then greeted by Skarin
    slowly running into the fray as everything around him acts slower as
    well, you'll be pretty letdown.



    When it comes to graphics, Viking continues its standard of being a
    mixed bag. At times, the game looks great, bright and crisp as Skarin
    slices enemies into lunch bag-sized pieces or runs through the grassy
    environments collecting gold, which he can exchange for health bar
    upgrades or fire bombs, and when Skarin's exploring the pitch black
    caves and his amulet gives off an eerie lantern glow that lights the
    area surrounding him. Then, there are the times when grass textures
    pop-in as the camera pans, when the dragons you command show up and
    look like cardboard, and when you realize the game's using the same
    handful of NPCs for your men over and over.

    For the fanboys out there, comparing the Xbox 360 version of Viking to the PlayStation 3 version
    will only fuel the ever-raging fire. The technical problem of slow down
    is still there -- and actually a bit worse -- on the PS3, but Sony's
    machine also runs into some problems in terms of graphics. The light
    from Skarin's amulet doesn't reflect the same way on PS3 and makes the
    character look weird, colors are washed out, and some effects such as
    the ripple on the screen when you visit the Viking ghost are completely
    cut out.

    Closing Comments
    Short and
    sweet: Viking could've been great. The massive battles are a neat idea,
    the world can seem huge, and while simplistic, the hack-and-slash
    gameplay is fun for a while. Sadly, the problems in the game make sure
    that none of those good things can standout too proudly. The battles
    stumble thanks to chug, the worlds get repetitive, and when you're not
    really interested in the story or your ultimate goal, hack-and-slash
    gets on your nerves no matter how many times you cut a guy in two.
    There's still content here to like and enjoy, but I'd suggest sifting through it on the weekend as a rental.
    IGN Ratings for Viking: Battle for Asgard (X360)



    RatingDescription

    out of 10
    5.5Presentation
    The
    colored cutscenes look nice, but the story is never really explored.
    Navigating the map can be tricky because you can't pick out elevations
    all that well.
    7.0Graphics
    Viking
    does have moments -- such as the first time Skarin cuts a dude in half
    or when he's exploring a cave -- where it looks really good, but
    they're mixed with lame dragons and repeating NPCs.
    4.5Sound
    Even when the sound is cranked, there's nothing to hear. The islands seem dead.
    6.5Gameplay
    It's
    simplistic but fun to run all over the place killing bad guys and
    pulling off errands, but eventually that luster wears thin when you've
    attacked an untold number of enemy camps.
    6.5Lasting Appeal
    The
    game's close to the 10-hour neighborhood, but there's no replay value
    to it since you complete all the tasks your first time through.
    6.5
    Passable
    OVERALL
    (out of 10 / not an average)

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