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    Rainbow six vegas 2 review

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    Rainbow six vegas 2 review Empty Rainbow six vegas 2 review

    Post by Admin Thu Mar 20, 2008 9:06 pm

    March 18, 2008 - November
    of 2006 was a great month for Xbox 360 gamers. Two of the system's
    finest titles to date hit the streets right before the holidays and
    players were beside themselves with how to budget their time in between
    the two. Should I spend time leveling up my character in the
    multiplayer of Rainbow Six Vegas or should I bring the fight to the
    Locusts as Marcus Fenix in Gears of War? For most the longstanding
    answer was the neon colored world of Vegas rather than the destroyed
    beauty of the other Unreal Engine 3 powered gem.

    Eighteen months have gone by since the original Vegas and the world of
    geeks and nerds has been waiting with baited breath wondering whether
    or not Ubisoft Montreal would give them the sequel that they so
    desperately wanted. To be a true success in the eyes of many faithful
    fans, Vegas 2 must offer a fitting conclusion to the cliffhanger
    storyline, revamped gameplay and the most fleshed out multiplayer mode
    the world has ever seen. Rainbow Six Vegas 2, while a worthy follow-up,
    doesn't meet such lofty expectations.




    Let's start with the good. There's an all-new perpetual character
    system that allows for experience points as well as the new ACES
    (Advanced Combat Enhancement and Specialization) points to be carried
    over across all of the modes in Vegas 2. That means that if you kill a
    baddy and earn three points to your Assault category in single-player,
    those points will then make their way over to your next multiplayer or
    co-op game as well. Each of the ACES categories has 20 levels that can
    be unlocked, and each level has different rewards such as weapons or a
    big XP bonus. None of the rewards are as gratifying – neither in their
    graphical display or in the reward itself – as in Call of Duty 4, but
    the fact that you can carry them through to different modes is a
    definite plus.

    The next addition to the Vegas family is the ability to run. The left
    shoulder button now governs sprinting and it's extremely useful for
    getting between points of cover or to escape the blast radius of a
    grenade. Being able to run might sound a bit odd for a Rainbow Six game
    and diehards might not be able to accept its existence, but once you
    see it in use it all makes sense. Throw in the fact that this game has
    a higher difficulty level and is actually more grounded in tactical
    gameplay than the first and running will feel natural when used
    properly.

    Rainbow six vegas 2 review Tom-clancys-rainbow-six-vegas-2-20080317091346062-000
    In cover.


    Vegas 2 is designed to be more tactical, but no one told your two AI
    teammates. Too often that you'll be skillfully maneuvering through
    pieces of cover, picking off hapless enemies, only to have these two
    nimrods wander out into the open and get gunned down. Granted sometimes
    they're actual assets in battle, but the AI is usually more of a
    headache than a help. The same goes for enemy intelligence which, for
    whatever reason, can't recognize when my character is sitting four feet
    to the left with my crosshairs placed squarely on his noggin. Oh, and
    for those that are wondering, the same tactical map exploit of being
    able to scan deeper into the environment than should be possible is
    still in the game.

    As anyone who played through the first Vegas knows, the storyline left
    a bit to be desired. Ubisoft spun a fairly interesting tale but then
    left players hanging in a mean way at the end with one of the worst
    cliffhanger endings we've seen in some time. Luckily Vegas 2 ties up
    all of the loose ends from the first and even fleshes out a few of the
    characters by providing motivations for their actions. You won't be
    confusing Vegas 2 with an actual Tom Clancy theatrical release, but the
    story does enough to keep things interesting.


    Having said all that, the single-player campaign was never the star of
    Vegas. Multiplayer and co-op are where the fun really lies and the same
    is true in the sequel. Multiplayer is once again the real Belle of the
    ball with 12 maps and two new adversarial modes. Several of the maps
    were ripped from Raven Shield on PC and retooled to fit Vegas 2's play
    style. Each of the maps performs well. Maps are well balanced and
    feature the requisite number of alternate paths to keep things fresh.
    My only real gripes with the multiplayer are that you can't set up your
    own 16-player game without being relegated to using your console as a
    dedicated server. It's also a bit disconcerting that the game doesn't
    hand out a few experience points for capturing points in Total Conquest
    or when your team rescues a hostage. Where's my experience or ACES
    point incentive?

    Rainbow six vegas 2 review Tom-clancys-rainbow-six-vegas-2-20080317091342781-000
    Owned.


    Co-op, on the other hand, is another ball of wax. Ubisoft Montreal did
    some good. It put in the cutscenes, mission briefings, and tutorials
    that were missing in the first game. It's all downhill from there. The
    changes made to the co-op gameplay were poorly implemented. Campaign
    co-op was shrunk from four players down to two. But you are still
    joined by two AI teammates. Only the host player is able to issue
    commands, leaving the second player as nothing more than a hired gun.
    Player two is instead forced to sit idly by as the first player orders
    teammates around and completes objectives in the level. And if the host
    goes down, your AI teammates have no one to tell them what to do until
    he respawns. Why in the hell can't the second player feel like more of
    a part of the storyline? And why only two players for campaign when you
    can still have four-player co-op in Terrorist Hunt?

    The gameplay in Rainbow Six Vegas 2 is awesome; it just isn't as
    awesome as it was 18 months ago. The main complaint that most gamers
    are sure to have with RSV2 is that it's simply too similar to the game
    that we played late in 2006. The ability to sprint is the only change
    to the core gameplay with the rest feeling like minor tweaks. The core
    is still great and will be a blast for anyone who hasn't played through
    the original (though the lack of synopsis of the events in Vegas 1
    makes it a bit tough), but those who have been down the strip before
    might be less enthused.

    Rainbow six vegas 2 review Tom-clancys-rainbow-six-vegas-2-20080317091344515-000
    Getting the drop.


    Aesthetically Vegas 2 is similar to its gameplay in that not a whole
    lot has changed. Unreal Engine 3 still shines through in the detailed
    character models but the environments are less flashy overall, mainly
    because you spend the majority of your time away from the bright lights
    of Las Vegas. There also seem to be more instances of the framerate
    slowing down, sometimes to a crawl. A symptom that is exacerbated on
    the PS3 where textures and effects are already not up to the 360's
    standard. One feather that can be placed in the hat of Vegas 2 is that
    the environments are more interactive than they were before. Glass can
    be blown out of entire floors of buildings and certain environment set
    pieces can be impressively blown to bits.
    Closing Comments
    As I said
    previously, the biggest problem that most will have with Vegas 2 is
    that it doesn’t differentiate itself enough from the first. It doesn’t
    feel like an expansion pack exactly–-it’s more than that--but it
    doesn’t feel like a full-fledged sequel either. For those who haven’t
    taken a stroll down the streets of Sin City than you needn’t look any
    further than Rainbow Six Vegas 2, but those looking for a sequel that
    surpasses the original in everyway imaginable will be disappointed.
    IGN Ratings for Tom Clancy's Rainbow Six Vegas 2 (X360)



    RatingDescription

    out of 10
    9.0Presentation
    Menu systems are the same as before but everything moves a bit better than before, especially online.
    8.0Graphics
    A lot of slowdown, some of it is understandable, other times it’s not. It doesn't run as well as the first Vegas.
    8.0Sound
    Identical to what was in the first game in terms of music. Voice acting is definitely improved, especially on the enemies.
    8.5Gameplay
    Same
    mechanics as in the first, but that’s not necessarily a bad thing when
    they’re this good. Sprinting is a plus; the co-op is not.
    8.5Lasting Appeal
    Plenty
    of maps and modes will keep players busy, just so long as they realize
    that they’ve already been playing this game for awhile.
    8.4
    Impressive
    OVERALL
    (out of 10 / not an average)

      Current date/time is Mon Apr 29, 2024 1:42 pm