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    MLB 2K8

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    MLB 2K8 Empty MLB 2K8

    Post by Admin Tue Mar 11, 2008 2:34 am

    March 4, 2008 - While
    the NFL and its exclusivity dealings have undoubtedly garnered more of
    the public spotlight than the MLB's, let us not forget that the deal
    that 2K struck eliminated one of the greatest (and my personal
    favorite) baseball series of all time in MVP Baseball -- particularly
    the '05 edition. Needless to say the bitter taste that was left in my
    mouth after EA's line of baseball games was squashed hasn't subsided in
    the last few years. That's mainly due to 2K's inability to recreate the
    fluid and fun style of gameplay that we saw more than three years ago.
    Now MLB 2K8 is stepping into the batter's box with a handful of
    gameplay tweaks and additions that will hopefully bring the series back
    to the prosperity that others have enjoyed in the past.

    There are three main additions to the gameplay in MLB 2K8. First,
    there's Total Pitch Control. Gone are the days of holding a face button
    and timing the release with an on-screen meter. Now you'll have to
    trace certain movements with the right analog stick in an attempt to
    emulate the actual motion of a pitcher's arm and hand. A curveball
    starts in the lower-left and swings all the way around the upper left
    by the time the movement is finished. The mechanic is surprisingly
    intuitive once you get the hang of it. There are moments where you'll
    feel like it's slightly inaccurate, mainly when trying to throw a
    two-seam fastball, but for the most part it performs fairly well.
    Fatigue doesn't quite have the same impact on your pitching ability as
    it once did, as you can now pitch effectively well into the 30% stamina
    range.

    Next up on the chopping block is the Precision Throw Control. Again,
    face buttons are eliminated in favor of using the right analog stick to
    designate a base. The direction of your stick movement determines the
    accuracy, whereas the amount of time you hold the right stick signals
    the power and whether you'll toss it high or short-hop the base. Yet
    again, the new throwing mechanic is effective and just as realistic (if
    not more so) than what we've seen before. If there's one issue I have
    with the new throwing mechanic it's that it takes a split-second too
    long to load your throw. It makes turning double plays just a bit
    tougher than it should be.

    Lastly there's Swing Stick 2.0, easily the worst of the three main
    additions. While the mechanics will be familiar for those who played
    last year's game, 2K Sports decided to remove the power control from
    the hit stick. Though it is possible to revert back to the old
    two-button style of hitting (one button for contact, one for power), I
    would have much preferred to be able to control my swing type with the
    more immersive option of the right analog stick. It's all too often
    that swinging through the ball creates a shot to the outfield. Rarely
    does a perfectly timed hit shoot up the third base line. Instead you
    have to practically plan to mis-time your step or your swing to get a
    grounder in any direction.

    MLB 2K8 Major-league-baseball-2k8-20080304114002472-000
    Follow it in.

    Baserunnning,
    while not one of the three big additions to 2K8, has been redone so
    it's a bit easier than it was previously. Essentially the bases are
    diagrammed on the screen and a small avatar of your baserunner can be
    easily selected with the left analog and commanded around the bases.
    The only time when I had a problem with the mechanic was when I'd slap
    a single up the line, reach first base, then tap A to try and skip to
    the next at-bat only to have my baserunner start running home (tapping
    A sends them home, X to third, etc…). Granted this was due more to my
    impatience than a flaw in the baserunning system, it's still worth
    noting.

    Fielding the ball was something of a sore sport for MLB 2K7. Luckily
    the developers at 2K Los Angeles (formerly Kush Games) tuned the
    animation to allow for more finite movements. They also added the nice
    touch of having the marker that designates the landing area for the
    ball only appear if you're facing the pop fly. If you're running
    towards the wall then the marker disappears. So while there are still
    moments of inaccuracy and fidgety movement, it certainly has been
    improved overall.

    So while 2K Sports has certainly added plenty of new gameplay
    mechanics to MLB 2K8, it's the way that they're all rolled together
    into one package that hurts the game overall. Fluidity is incredibly
    important to the game of baseball and it's the one area where 2K8
    really suffers. As your third baseman scoops up the ball and wings it
    over to first for an out the camera makes the requisite pan across the
    field. Sadly instead of being fluid as it would in a regular broadcast
    it jerks its way across the infield. This happens even more so in the
    PS3 version of the game where the framerate is once again a step below
    Xbox 360's. It might not sound like a big point of contention but once
    you see The Show running at a consistently high framerate you'll be
    more than a little envious.

    There are other subtleties that detract from the gameplay as well. Like
    when the ball hops into the stands for a ground rule double and you
    then see it rolling on the warning track because of a lack of collision
    detection on the opposite side of the wall. Or when players glitch and
    stutter their way towards the dugout, or, even further still, when
    players run through each other. The latter doesn't happen all that
    often, but there are still instances when players don't react to one
    another or don't react to a ball rolling right under their feet.

    MLB 2K8 Major-league-baseball-2k8-20080304113952426-000
    Ortiz is a monster.

    At
    the end of the day the gameplay is hurt most by its lack of
    authenticity. As soon as the game starts up and you're greeted by the
    voice of Jeanne Zelasko you'll see that things just don't move the way
    they should. This is most evident when you see the zany cloth physics
    that miraculously stay confined to the mid-section on all players. A
    baseball game's look and feel should be that of a true broadcast and
    MLB 2K8 doesn't quite clear the bar in that regard.

    Where MLB 2K8 succeeds with flying colors is in its feature set. The
    franchise mode is loaded with pretty much everything that you could
    want from a baseball game. There are 90 minor league teams and over 20
    stadiums from the minors. You can call up players, scout prospects, and
    send old hags down to single-A ball. There are other nice touches, too,
    like being able to set a percentage for how many games your boys will
    play in if you care to simulate a season. The franchise mode has been
    around the longest out of any of the features in MLB 2K8 and it's
    starting to show its age a bit, especially when you see what other
    sports games are doing with the patented "superstar mode" where you
    create your virtual likeness and build him up through the ranks. Not to
    say that the franchise options should go away, they just seem a bit
    old-hat when you see what else is out there.


    The card feature, and this is something that most casual fans will
    disregard, is actually pretty darn cool. It allows you to construct
    your dream team of baseball players by completing challenges with them
    in the game. There's online expandability that 2K Sports will hopefully
    cash in on later down the line and the introductory set of cards is
    certainly enough to get you on your way. It's a bummer that the MLB put
    the kybosh on betting your cards over an online game, but being able to
    trade them will have to suffice for now.

    The online offering hasn't exactly changed much from last year's
    game, but there are a few new lobbies to ease into the uber-competitive
    arena. Now you'll be able to enter lobbies where you're only allowed to
    throw strikes, so those hitters with terrible eyes (me) don't have to
    worry about swinging at pitches in the dirt.

    As we said before, there are some aesthetic oddities that crop up
    during MLB 2K8. The most noticeable being the aforementioned cloth
    physics. For whatever reason the wavy cloth that was in last year's
    game is back, and while it is certainly improved, it still looks
    extraordinarily artificial as the jersey ripples through your player's
    mid-section and nowhere else. Then there's the framerate which stutters
    at every swing of the camera, especially on PS3. Character models are
    also another downer in the visual department. It's rare that you'll see
    players look the part, though their animations do tend to be truer to
    life, at least for the most part. There are times when you'll see your
    pitcher drop to one knee, slide into the first baseline to scoop a bunt
    and then toss it to first and you can't help but think how cool it was.
    Then there are times when the ball will roll right under your fielder's
    foot causing a prompt slap to the forehead.

    MLB 2K8 Major-league-baseball-2k8-20080304114003956-000
    The Express

    Joe
    Morgan and Jon Miller return to their spots in the commentating booth,
    even though half of their time is spent giving inaccurate calls. It's
    too often that you'll rope a ball into the gap, have a rangy second
    baseman make a diving snag and whip to first for the out, only to have
    Jon Miller exclaim, "Oh a shot through the hole!" They're also fairly
    inaccurate when errors happen on the field. They rarely recognize
    collisions in the outfield or throws over the baseman's head and that
    really detracts from the overall presentation. That having been said,
    some of their anecdotes are insightful and when they are accurate they
    do a solid job of keeping the feel of a broadcast. The soundtrack
    performs admirably with the usual grouping of Indy rock bands that,
    while not fitting the sport, still aren't a pain to listen to.

    Closing Comments
    At the end of
    the day it’s the lack of authenticity while on the field that really
    hurts MLB 2K8. Next-gen simulation sports games are gauged by how
    closely they emulate the look and feel of the real thing and while the
    new gameplay mechanics do lend themselves to a more true-to-life
    experience, the presentation and look of 2K8 in motion really hurts it
    overall. The features are plentiful and will keep most busy for some
    time, but for this year’s best and purest baseball offering you’ll have
    to look elsewhere.
    IGN Ratings for Major League Baseball 2K8 (X360)



    RatingDescription

    out of 10
    7.5Presentation
    The look and delivery of the broadcast is fine but it’s the on-field action that hurts the most.
    7.0Graphics
    Player
    models are good in spots and terrible in others. The framerate needs to
    be kicked up if this is supposed to pass for professional baseball.
    Some impressive animations.
    7.5Sound
    The crack of the bat sounds great but Jon Miller and Joe Morgan are as inaccurate as ever. Soundtrack doesn’t fit but it works.
    7.0Gameplay
    The
    three big gameplay additions help for the most part. Now if only 2K
    Sports could find a way to pick up the fluidity of the game a bit.
    8.0Lasting Appeal
    The
    card feature provides unlimited length for those willing to delve into
    it. Franchise mode has all the requisite trimmings. Next year needs to
    have more to offer.
    7.4
    Decent
    OVERALL
    (out of 10 / not an average)

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