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    Rocketmen: Axis of Evil

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    Rocketmen: Axis of Evil Empty Rocketmen: Axis of Evil

    Post by Admin Tue Mar 11, 2008 2:28 am

    March 6, 2008 - Rocketmen: Axis of Evil is
    one of the strangest games to hit Xbox Live Arcade in a long while.
    Developed by the annoyingly-named A.C.R.O.N.Y.M. (love typing that one
    out, fellas) and published by Capcom, Rocketmen is a top-down
    arcade-style shooter based on a license for a kids' constructible
    strategy game.

    What's a constructible strategy game, you ask? Don't worry your pretty
    little head about it. There's no strategy in Rocketmen: Axis of Evil
    and nothing is constructible. The core gameplay involves moving your
    character around linear levels, shooting with the right analog stick
    and moving with the left. It's a mechanic as age-old as Robotron: 2084
    and it largely works well.

    Behind the action is a paper-thin sci-fi story involving Martians,
    Venusians and superweapons, all told through odd comic book-like
    cutscenes that include dialog bubbles, captions and static but colorful
    characters.
    Unlike most shoot-em-ups, Rocketmen begins with a character creation
    screen, and I was able to make mine appear nude completely by accident.
    I picked a preposterously busty female warrior, and her outfit
    defaulted to a flesh-toned bodysuit that made more than one IGN editor
    blush. Sure, she was completely covered by her skin-colored war
    leotard, but at a glance, she looked like she was preparing to do
    battle in her birthday suit.

    The first thing I noticed about Rocketmen after I created my boldly
    nude space warrioress was that the cutscenes are extremely primitive
    for a presentation on an HD console. They look like Flash animations --
    the characters' lips don't move, they gesture woodenly and the text in
    dialog bubbles is sometimes out of whack. To add insult to injury, the
    writing in Rocketmen is painfully corny in parts, and most attempts at
    kooky humor fall flat.

    But once I made my way out of the painfully long intro and into the
    game itself, I was encouraged. The environments look sharp, and the
    developers did a good job of adding a look of depth to the levels.
    Fighting the Martians and other foes that came my way was fairly
    rewarding, especially once I started picking up lasers, shotguns,
    razors (guns that shoot sawblades) and other weapons along the way.



    Rocketmen: Axis of Evil Rocketmen-axis-of-evil--20080305054345100




    Armor just slows us down.

    Weapon pickups are plentiful in Rocketmen, and each gun you grab up
    will deplete over time (with unlimited ammo). After getting a shotgun,
    for example, you'll have about 30 seconds to use it as much as you can
    before it disappears. There are also secondary weapons such as rockets,
    grenades, proximity mines and turrets throughout each level. Each time
    you pick them up, they'll be placed in your inventory for use at your
    discretion.

    Rocketmen gets some core shmup stuff right, but it also gets some of it
    horribly wrong. For starters, there's the camera, which is even more
    aggressive than the Scorch Dragons you'll encounter about halfway
    through the game. Rather than centering on your character wherever she
    goes, the camera fixes itself in predetermined ways, often resulting in
    cut-off pathways and maddening missed opportunities.

    One of the things A.C.R.O.N.Y.M. did right was to include secondary
    objectives in Rocketmen aside from the standard grinding through
    levels. By hitting the action button at certain key points in each
    level (think Lego Star Wars) you can uncover secondary weapons; gather
    the elements titanium, newtonium and carbon for later use in the shop;
    or even free political prisoners aboard an enemy ship (long story).

    Unfortunately the camera system is so unpredictable and unforgiving
    that I ended up missing several of these secondary objectives in every
    level I played. That's because there's no backtracking in Rocketmen,
    not even an inch. Even if you can see an objective, weapon or power-up
    winking behind you, it's usually irretrievable. This wouldn't be so bad
    if the camera tracked in a predictable way, but it doesn't. It moves
    vertiginously around corners, shifts oddly and makes it impossible to
    plan ahead.

    These issues are especially frustrating because, at the end of each
    level you're awarded medals (gold silver and bronze) depending on,
    among other things, how many secondary objectives you completed. So
    basically I'm given a task, forced to fight the camera to complete it,
    then told how poorly a job I did of it at the end of each level. It's
    almost more than my fragile ego can take.

    Rocketmen features four-player co-op, and it's actually a nice feature.
    Playing through the levels with friends makes the camera problems a bit
    more bearable, as you can each spread out to cover all the angles. You
    can set up your own match or jump into anyone's game via the Quick
    Match option.

    Connectivity seems solid, as I didn't notice any lag or slowdown in the
    levels I played online. Overall, Rocketmen runs smoothly, humming along
    nicely at a respectable framerate, both online and off.

    Rocketmen: Axis of Evil Rocketmen-axis-of-evil--20080305054342662
    Oh, I'm pressing it alright.

    You might see Rocketmen described as having RPG elements. That may be
    technically true, but it's really only a nominal addition to the game.
    After each level, you'll be able to spend your experience points
    (gained from killin') to upgrade your character's stats, which include
    speed, damage, demolition, engineering, evasion and life. Although I
    spent liberally on all of the above, I didn't see much of a change in
    my character's abilities along the way. If there were changes, they
    didn't seem to matter much in my everyday Martian killing business.

    As far as I could tell, the only penalty for death in Rocketmen is a
    loss of experience points. So if you don't care about increasing your
    character's stats all that much, dying probably won't prove an
    insurmountable obstacle to finishing the game.

    I was underwhelmed by the skill leveling in Rocketmen, but I was
    impressed by the weapon upgrade system. Gather elements dropped from
    consoles, destructible items and fallen enemies, and you can spend them
    on upgrades in the shop between levels. Each weapon type has four
    slots, many of which are specific to that weapon. If you're partial to
    the razor gun, put some points into the bounciness of its sawblades. If
    lasers are your thing, bump up their damage level for maximum lasering.

    Rocketmen: Axis of Evil Rocketmen-axis-of-evil--20080305054344522
    Die, Martian scum!

    Despite its basic arcade-style gameplay, there's a lot I don't
    understand about Rocketmen: Axis of Evil. Why the Axis of Evil
    subtitle? Are Wiz Kidz and A.C.R.O.N.Y.M. intentionally implying the
    regimes of North Korea, Iran and Iraq in an attempt to make an
    allegorical statement via a shmupped kids' strategy tabletop game? If
    so, it was lost on me. Why use this license at all, and one so random
    at that? Were the assets, such as they are, already available and thus
    an easy upload between levels? Why is there a talking security camera
    that quotes Ralph Waldo Emerson? I could go on.

    Rocketmen's problems are unfortunate because it had a lot of potential.
    The actual gameplay is basically fun, the weapons are fine, the enemies
    are interesting enough, and the developers seem to have a feel for
    pacing. Just when I was tiring of the indoor levels at the beginning of
    the game, they threw an outdoor level my way. But the positives get
    bogged down in the frustration of the camera, the inexplicable
    cutscenes and the general schizophrenic feel of the whole package.

    Closing Comments
    Rocketmen is
    a game in search of a center. The half-hearted RPG nods, quixotic story
    treatment and frustrating camera detract from a core of solid gameplay.
    The basics are there, but Rocketmen's problems overshadow the basic
    shoot-em-up beneath. If you're dying for a Smash TV wannabe right this
    minute, give this one a try. Otherwise, wait for something that gets it
    all right.
    IGN Ratings for Rocketmen: Axis of Evil (X360)



    RatingDescription

    out of 10
    5.0Presentation
    Playing
    Rocketmen is like buying a DVD on the street in Malaysia. It looks
    interesting, but you're not quite sure what you're getting.
    5.0Graphics
    This one's tough. The actual game looks good enough, but the cutscenes are just inexplicable.
    7.5Sound
    The music is great, and the sound designers paid close attention to details like bullet ricochets, etc.
    6.0Gameplay
    Walking
    around and shooting is fun for a while. But a misbehaving camera and
    some odd design choices detract from the core shoot-em-up experience.
    6.0Lasting Appeal
    Co-op
    play may be Rocketmen's most redeeming quality. It runs well, it's easy
    to hop into, and you'll have fun laughing at the cutscenes with your
    friends.
    5.7
    Mediocre
    OVERALL
    (out of 10 / not an average)

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